SAU France
Today we will talk about two new ACS V and VI levels.
Our first hero is AMX-13 F3 AM , created on the basis of AMX light tanks 13 90 and 13 75 . From these guys our artillery has a body and partly running characteristics. The maximum speed of this combat vehicle is 60 km / h, which is simply amazing for the ACS. And probably here it is necessary to make a small footnote, what is this French artillery in general, what is its key feature? A feature is that this technique is very, very fast, and for all indicators. It travels faster than anyone, quickly reduces, quickly reloads. These ACS are mostly able to instantly change positions, move away from the impact and so on.
What then is the minus? And the fact that one-off damage to French artillery is lower than that of other nations. And here it is very important to realize all the advantages of these ACS, otherwise it is much more profitable to play on the artillery of other nations.
Apparently, the developers continue to make France the most hardcore power in the game. Many of the hardest to manage units, it is there.
But back to AMX-13 F3 AM. This is a classmate of Hummel, SU 8 and M41. In general, at the V level, French artillery is not so different from its counterparts. On the management of the machine resembles partly Hummel, only Hummel is somewhat faster to gain speed and better maneuver. AMH is the same, although it can be carried 60 km / h, but it's not easy to type such a thing, plus any turn, any slight lift or obstacle specifically slows down the speed. Therefore, it is on this artillery, especially as it is on the map does not reek. It is possible to take an advantageous position at the very beginning, but in the future march-throws can be undertaken only if there is an urgent need. Another feature of the AMX-13 F3 AM is its angle of horizontal guidance. Pay attention, the gun stands so that to the left it practically does not move at all and all the offsets of the sight go only to the right. On the one hand, nothing special, but with another some fun feature in game play, now you have to move the case specifically. Well, as for the shooting itself, then, as we have already said, the differences from other ACS V level are minimal. 950 damage per shot - this is standard, the speed of recharging is also normal, as well as the speed of intelligence, in general, artillery, like artillery. Good, interesting, but boring machines on the v level can not be found.
So we go to VI, and at VI we are waiting for Lorain 155 50 and now this artillery is much more different from the brothers. The SAU Lorain, which is created on the basis of the very Lorain, which is CT. So, this ACS has the lowest single damage among all classmates, but the highest speed of recharging, that is, we shoot not very powerful, but extremely fast. As a result, the damage per minute in the end is equal to another level VI CAU, so play nice. It does not take a very long time to sit and wait, when we still reload or reduce, SU 14 can of course with one volley to inflict under 2,000 damage, but while it recharges, until it takes aim. For example, on Lorain 155 50 during the game on Prokhorovka in the capture of the base managed to call to the enemies in the rear and light and intercept all the opponent's ACS. Simply because the Frenchman is very fast and maneuverable, it is difficult to get into it, and when he arrives, he simply destroys the enemy at point-blank range. In general, excellent dynamics allows you to constantly change positions, fight on the side where artillery help is really needed. You can move from the flank to the flank for one recharge. Plus, if you are noticed, then it's very easy to get away from shooting enemy SPMs, if you change the direction of movement, you will not be killed. But to ride like a PT probably is not the best idea, the spread on the move with this machine is still great, because it's better to play like conventional artillery. But just do not forget that just changing positions and moving is not a problem at all.
If you take the feeling as a whole, then probably Lorain 155 50 is close in the comfort of the game to Gw Panther, and in fact it is generally one of the most enjoyable in managing the ACS, the Frenchman, except that the angle of horizontal aiming is so-so, and otherwise very nice. The speed of recharging and information is extremely encouraging.
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