Review of the average tanks of all nations

Review of the World of Tanks medium tanks

What is an average tank?

The average tank at first glance is very ambiguous, because it does not possess either the heavy armor of a heavy tank, nor the huge speed and maneuverability of a light car, nor the talent in the field of camouflage as PT-ACS.
But, despite all this, the average tanks in the war, for some reason, were the main striking force, they were most produced and used in all the years. And we're playing a simulator, even if it's an arcade game. So why?
The key answer to all this is universality. Yes, certainly CT is inferior to colleagues in the specified parameters. But on the other parameters, the average tank is unconditionally more effective - after all, it can change the tactics of use depending on the situation, adjusting to it - at some point hiding in anticipation of the enemy, in some quick change of dislocation and blocking the way to advancing enemy tanks, It's time to reconnoitre.

The main tactic of the game?

Nevertheless, the main tactical method for using medium tanks is the so-called "wolf pack". Under this colorful name lies the possibility of ST. To unite into a compact group that finds a single heavy enemy tank, simultaneously pounces on it, focusing the fire and maneuvering around like "wolves around an elk." Yes, certainly TT one on one can easily "disassemble" any of the opponents using superiority in armor and weapons. But when several machines are maneuvering around him at once, substituting one for the attack, while others heal the weak points of the "strings" - gas tanks, the motor, the booster - there are no chances for TT, no matter how he tried to resist, moreover, Just a few seconds. Light tanks for the use of such tactics do not have the power of guns, heavy speed. So the main force of the CT in "grouping" and choosing the right goals.

ST countries.

Soviet ST:

Soviet technology, regardless of the class, is always distinguished by its high firepower, slightly compensating for its low accuracy, and also by the good armoring of cars, often not at the expense of the actual thickness of the armor, but by using inclined surfaces that increase the ricochet.
An exception is the T-28 tank, which opens the branch of the KV. The machine among peers is very effective due to its excellent speed and weapons, but weak armor and "square contours" make their own amendments.
In general, the entire branch of medium tanks, from T-34 to T-62A , very well inherits gaming skills, gradually improving from level to level. Although, of course, some tanks are more effective (T-34, T-34-85, T-54 , T-62A), which are more complicated and demanding for proper management (T-43, T-44 ). For example, the T-43 has a rather weak armor, and the irrational use of the fuel tank (in front, on the side of the mechvod), which often with frontal penetration leads to the ignition of the machine. Quite apart stands KV-13 - transitional ST 7th level, which like all the "transitional" between the branches of the car has slightly better parameters - strong armor, excellent speed and weight making the tank successful in the ram, although not very powerful top-gun.
Also, the USSR has a premium ST "Matilda" - a copy of the British CT - with good armor and a good weapon, but very slow - it's even a "mini-burden" rather than an average tank.

French ST.

France has the smallest number of medium tanks, focusing on the lungs. The game has so far introduced three tanks - low-level D2, and top-end machines - Lorraine 40t and BatChat 25t . D2 - the machine is frankly weak, to the CT was due to a misunderstanding - in general the usual sandy "burden" of France, with strong armor, and a good gun, but rather slow. "Laura" and "Batmobile" are colloquial names of the other two CTs of France, on the contrary very powerful and efficient machines that have drum-type guns with huge damage, which, combined with the huge speed of the tanks, make them more than dangerous - several "Batchats" can be destroyed by the group for half a minute A whole group of heavy tanks eliminating light damage, and then go to a safe distance for recharging. But it is worth noting that armor reservation is practically non-existent, which makes them a "tasty target" for any tank and artillery, and "Lorraine" also has a very large body, which increases its vulnerability at times.

German ST.

Germany frankly does not shine with the production of medium tanks. No, in its own way these are remarkable machines, most of them having the finest and long-range guns, but to use them in close combat, as classic machines are obtained with great difficulty. The large dimensions of the machines, the rather "flat armor", the small agility dictate the tactics of "pseudo-PT", which during the main battle time are conducting a distance war, and only in the end dare to take more active actions. Exceptions are of course available - this is also the VK3601 - perhaps the best tank among the ST of the 6th level, which is reflected in company fights, and the "transitional tank" VK 3002 (DB) , which, like the Soviet opponent KV-13, has all the capabilities for close combat, surpassing In this and Panther , and T-43, and T-20. Very good and top E-50 and E-50M , although they still retain the general trend of the German CT, which minimizes their active use in company combat.

American ST.

The USA today has the largest number of medium tanks in the game - at the same time different from each other. They are divided into:
1. "Sand ST" - T2 Mt and M2 Mt, in combination with the most terrible tank WOT- M3 Li - which by and large is a PT on the basis of a large iron coffin, the tank can not call this language alas.
2. Medium-level M4 with a bunch of modifications, the M7 which is used both as an average tank with good weapons, and as a scout capable of destroying its peers with its 6-inch, and the T20 transitional tank, is perhaps the weakest machine among the ST 7th level.
3. TOP-ST USA - Pershing , premium SuperPershing , Patton and Patton-3 - magnificent four cars inheriting from heavy US tanks, huge vertical angles of tool guidance combined with impenetrable frontal tower armor - which makes their tactical use on rough terrain insanely comfortable . Where the Soviet tank for the shot should "come out entirely" - the American only pushes an impenetrable tower, and with comfort will fire.
4. Drum CT.
Innovation in the game - T69 and T54E1 - two excellent machines that have, like French cars, the drum system of the gun, in combination with a good armor. Appearing less than a month ago, they already found a lot of fans among the players.

Chinese ST.

In general, the Chinese branch of medium tanks is a complete processing of the Soviet branch, preserving its advantages and disadvantages at medium levels. Several tanks are being knocked out. This is a long-standing acquaintance of all WOT players - premium Type-59 - classic ST, which, with proper use, easily destroys peers, and with mismanagement it is as easily destroyed. This is truly a gorgeous medium-sized tank of the 9th level WZ-120, possessing a fantastically lethal gun, good speed and armor. And the top-end Chinese tank with the short number "121" completes its "excavations" instead of the name - the truth is rather in the opposite direction. Weak configuration of armor, huge dimensions, nightmarish vertical angles of guidance - do not compensate for the advantages of the machine.

British ST.

Also recently appeared in the game, Britain introduced a whole range of machines, which, like the American one, can be divided into parts:
1. "Sand St" - Vickers Medium MK1, MK2 and MK3 inefficient machines. The word "average" here reflects much more their large size and weight - unlike the light machines of other nations. Significant advantages of the tanks do not give - rather, on the contrary. A friend of the familiar "Matilda" tank branch is also sent here.
2. Cromwell and Comet - two brilliant tanks, which after the appearance may well qualify for the title of "best medium tank" among 6-7 levels. The truth is only in skillful hands - booking cars is below average, the gun also does not strike alpha damage. However, the speed of these CTs, especially Cromwell, allows you to compete with the best representatives of light vehicles, destroying them with fire and ramming, and also "carousel" most opponents of both heavy and medium-especially German.
3. Centurion Mk1 , MK 7.1 as well as masthead FV 4202 are rather weakly armored heavy tanks, all of them are fire support tanks - with powerful weapons they clearly lose in close combat to all peers.

Outfit and skills.

The huge abundance of medium tanks with all their nuances does not allow us to name specific recipes for each car - too many of them are different in game tactics. But in general, a general recommendation is the installation of the Vertical Lifter Stabilizer, if possible, it will be necessary to fire on the move on a regular basis, and the Sender - the firepower of the CT is often realized in the rate of fire.
On skills - it is useful for CT almost everything. Choose them better from your style of play - CT is useful and "Repair", and "Masking", and key skills of tankmen - "Sixth Sense", "Smooth Move", "Smooth Turn of the Tower." "King off-road." Probably useful and "Master ram".

See also: