New physics in the update 8.0

Today, dear tankers, we will talk about important changes in World of Tanks for the last year. The innovation that changed all concepts with the players on its head on how to play and what to do. Today we talk about physics.

Two years and there is a game two years we conducted our combat vehicles familiar paths. Not surprised 200tonnomu Maus`u, which is able to pass on the edge of the cliff, not surprised lightning-fast T 50-2, which is not puts on bends. It seemed quite normal that the tanks can hang over the edge of the abyss, and to shoot at their enemies below. All of these gameplay features have become quite familiar to us, and when developers recently announced a new physics, we thought for a moment: "But should it be? Of course not". If the tank passes through the edge of the cliff - it certainly will slide back. If the tank is suspended from the edge of the bridge - he'll fall from it. If you are flying at full speed on T 50-2 or VK2801 - you can not without tragic consequences quickly stop or enter into a sharp turn. This is called - realism.

It was decided to add it to the game developers, and it should be noted, came from them is excellent. Until now we had only highly complex system of tanks penetration, and now the company it will be a real-realistic physics. But then another question arises: "What is innovation in store for casual players? How will the gameplay? Will play harder or easier? ". On all these issues, we now give you the answer.

Play will be not easy, not difficult - although the game is definitely different. You have to forget all your old tactics and quickly learn how to play in the tanks again. Many older cards have changed greatly and now there may be very different to play. From now on you will have a very light sleeper make sure that where your tank is going and where it all is. Indeed, thanks to a new physics and modified the old card opponent can jump out of the most unexpected places.

For example, brisk T 50-2 very fond of the castle ruins on the pass. Also remember that now desperate situations will be much less. If earlier the superior forces of the enemy on the hill in the mine meant a quick death, now it costs you nothing to slide down and escape. The same applies to a dozen other positions on different maps. Tactics - company and randomly, and change very much.

LT will have to learn to shine in a new way. CT to look for new ways to get around. TT tank with caution, and the PT-ACS to forget about that earlier they were on the point of their security. A Arte ... And what art, she stood in the bushes and would stand there - what's the difference.

Lets change the order, with reference to all available classes of equipment in the game.

With the introduction of the new physics has significantly increased soil resistance when driving on all tanks, it is especially critical impact on the fireflies, honoring task to drive fast and light as long as possible. Now, on any open card each mound, pebble and bump will greatly slow down your fighting machine. And when cornering at high speed you will be quite bring, and you will lose vital momentum. All this greatly affect the data of tanks driving style. We'll have to come up with new maneuvers and tactics in order to trick the enemy again, and if you find them - the victory will be yours. Because the developers have not stinted on the various loopholes trails in the mountains and other shelters in which LT can pass and which can escape by playing Firefly - partisan.

At CT about the same situation, but with an eye on what they need to also shoot. With the introduction of physics at the PT automatically a little nerf dynamics, since the ground is greatly reduced speed when turning, changing surface and zooming in on any small obstacles, and this in turn significantly affect the stabilization tools in motion. Previously, Patton would mercilessly destroy their enemies from a distance of 100-200 meters, but now all sorts of stones under the tracks will actively interfere with accurate shooting. It is safe to say that the new physics very powerful impact on those tanks whose gameplay was punctuated by the stabilization of guns and shooting on the move. This swinging first American tanks. However, the development team regularly collects statistics and if they see that someone has really bad - you can be sure, will correct the matter.

For all the CT will not change so much. Bands go, they stopped firing and went on. After entering the strands of physics will go, stop, shoot and go further - almost no difference. The only thing for than have to follow heavy tanks - these are the cliffs and hills, from which can now fly off to the rear quick LT or lethal ST. We must be careful to choose the path of attack and ways to escape.

This is for someone for whom, and for the TP new physics - a blessing from above. Previously, LT or CT grind to bite you, and all write - was gone. Now, a huge mass of PT-ACS allows you to simply push the enemy away and shot. So now that anti-art lovers will be lived and played a little easier. The rest of the PT as tyazham should be very carefully monitor their rears, and a new look to cast the old maps. For now, these obnoxious LT can jump like hell-the-box, and from there - where they do not expect.

ACS introduces physics feel the least. After all, the main tasks of arts - it is to sit in the woods, shooting at lit and change its position in time, and they are the physics almost no effect. The truth is, these items can now be very different. In Sandy River is now possible to drop away in the mountains, in Karelia can exit at the bottom of the cliff and cliff delight small shelters near the sea.

In general, the input of physics - this is a bright, cheerful, significant and large-scale innovation in the history of the World Tanks. Now tanks - this is not cardboard boxes moving on a flat field. Now it's full combat vehicles, controlling which you feel each kilogram of armor, every pebble under the track and every shot. As Bud then you really are inside its steel beast, so that the refill units, charge the gun. Gotovs, Fire!

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