Tank Churchill VII Guide World of Tanks

Overview video Hyde tank Churchill VII World of tanks

World of Tanks Churchill VII, I would like to tell you everything that I know about this tank. The cost of this tank is 900 000 loans. Do not want to spend a lot of time on its characteristics in the drain and top, because if you want you can see it for yourself. I want to start right away with its pros and cons.

Pros:

Churchill VII tank, which has one of the lowest silhouettes, that in Deth allows you to hide small stones, houses and cars. Also, he has a sufficient amount of strength is 880 points, and his frontal armor is 152 mm, which means that with the correct turn it is very difficult to break through.

One of the most important of its advantages is the speed of rotation of the tower, with the help of the turn of the body creates an incredible speed. For its level, it has a fairly good range of view, which is about 360 meters. His smooth running allows him to shoot at the enemy at the time of approach to the position.

And finally I want to tell from its main feature this is a quick-firing cannon, it allows to keep your opponents on the gush, at the same time only a repair kit can help them. Thanks to his rate of fire and small caliber, he can criticize the modules, break both the tower and the gun, set fire, etc. With a small caliber, it has a huge ammunition that allows you to carry with you landmines for the opponent's gusli and allows you to fire at the fireflies at all, without stinting Shells.

Minuses:

This tank is very slow and the power of its engine is not large, is about 20 km / h, while the player must immediately predict the probabilistic direction of the enemy rush and meet him with the battle, as he will simply not have time to maneuver from the flank to the center.

Its long body and the location of the tower in the center plays for him deadly consequences when leaving sideways, because at the same time half of the case is lit. The angles of vertical guidance are simply terrible, because sometimes you have to shine half the body when shooting from a hill or when climbing a hill, so the best surface of the battle on Churchill 7 is the plain ..

A small damage of 140 damage allows you to fight only in one sequence: you are shelling the enemy's modules, as if sorting the tank into pieces.

It is also worth noting that he is often criticized in the side and the stern, due to their weakness, so it is not worthwhile to substitute them. And of course the shelter is yours - EVERYTHING, because arta loves slow tanks. Also, he is well-criticized and in the stern and in the side there is also a combatant. It is not necessary to substitute them, your engine and your combat are becoming tasty places for the enemy.

Modules

I did not want to stop here, but it's worth a little talk. His top gun has a good rate of fire: if you have a 100% crew then, the recharge speed is about 3.7 seconds. If you will, has a fan and the skill of battle brotherhood, it can reach 3, 3 sec. This is quite enough to keep any strings on the dolphin.

Excellent dispersion and mixing allow you to get into the vulnerable spots of opponents at medium and long distances.

The crew is 5 people:

Since Churchill I does not have a radio operator, so I just advise you to buy, the crew is 75%, and they will all swing together. If we talk about skills, then certainly it is worth swinging in the first place repairs, as we are always tanking, and we need quick repairs for the possibility of a quick rollback and shot

General Skills and Skills

  • Repair is necessary
  • Masking is one of the important skills, especially, it increases your stealthiness.
  • Firefighting is a useful skill when the tank is burning quite often, and there are no free slots for the fire extinguisher.

Commander:

  • A jack of all trades is a useful skill when the crew is disabled, and this skill will help to save one first aid kit.
  • The mentor is a good skill, but swings for a long time and begins to function effectively after 500 fights.
  • Eagle eye - works fine on sighted tanks, because the effect on them is more palpable.

Driver mechanic:

  • Virtuoso - allows you to make a quick turn and increases maneuverability.
  • King off-road - allows you to drive through difficult places, and also increases the speed of turning on the spot.
  • Smooth running - very effective for tanks shooting from the move at short and medium distances.

Gunner:

  • Master Weapon - for tanks, whose tools are often damaged.
  • A sniper is an excellent skill for tanks that shoot different kinds of shells.
  • Smooth turning of the tower - is often used on tanks leading aggressive combat.

Charging:

  • Non-contact ammunition - significantly increases the strength of the ammunition.
  • Intuition (skill) - used by tanks, which often change the types of shells.
  • Desperate - this skill allows you to shoot heavier, but watch out for the latest 10 HP.

Radiologist:

  • The inventor (skill) is necessary for tanks with a weak walkie-talkie.
  • Radio interception (skill) - is also used by vigilant tanks as they have an effect more.
  • From the last forces - with its help the goal is reduced faster, but not significantly.
Tactics during the battle on Churchill VII :

Tactics can be different depending on the composition of the teams, from where you are in the game and in general from the situation in the game:

  1. Tactics of defense - my advice is to start every fight with this tactic. Choose one of the possible directions, protect the art , and also do not let the light pass.
  2. Pressing one of the flanks - this tactic should be used when you hit the top of the list, choose any of the flanks for which the most possible number of opponents. Then gradually move forward, tactfully shooting all in turn.
  3. Tactics of support - most often use this tactic when the enemy actually does not have fireflies, and you are at the bottom of the list. Then you should go along with tanks of 8 and 7 level, and help them guslit enemy and fire at him.

Its main feature is, undoubtedly, the rate of fire, you can disassemble virtually any tank of level 6 in a duel, some even 4 shots are enough. Even if you need 2-3 shots, then you are on the order of 5-6 but this happens faster with your rate of fire. In general, if you plan to play at Churchill VII, your main game is a def, and if you encounter a tourniquet, you can always win because of your rate of fire, keeping it on the gusla, you can disassemble it without problems.

Video guide Zone of penetration Churchill 7
Tips for fighting:
  1. When assessing your opponents, try to foresee in which direction the enemy will go;
  2. Do not try to move further away from the base, since the capture of your base will probably depend on you, and you simply can not do it.
  3. ALWAYS are behind the shelter, since you are simply pets of the art;
  4. NEVER go out sideways otherwise half the porthole is visible, beheaded gusli and shot in the side;
  5. Do not meddle in the trouble in exchanging damages with powerful tanks, although the rate of fire is high, but very small damage to your gun.

GOOD GAME

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