T57 World of Tanks Guide
Nominee for the award "the most comfortable game on all maps of the year." This is how you can characterize this ART SAU. If the card is open, then everything is as usual, and as usual. Shift Shift and deal damage by looking at the enemies from a bird's eye view. And if you are thrown into the city, then rejoice at the opportunity to pop and ride along the narrow streets in search of adventure.
Detailed main features:
Cannon:
• One-time average damage - 170 units.
• Rate of fire - 6.38 rounds per minute.
• Recording time -5,5 seconds.
• Accuracy spread - 0,8 m.
Reservation:
• Forehead / side / feed - 28/25/25.
Recommended equipment.
As the equipment will serve as standard senders and actuators of guidance. The third square is best taken by a stereotube or camouflage net.
• The howitzer cannoner.
• Reinforced actuators.
• Stereotube.
The equipment is standard. Although the fire extinguisher is debatable. It can be replaced by anything. Most likely nothing will not affect.
• Repair kit.
• First Aid Kit.
• Fire extinguisher.
Crew.
There is nothing to be wise. To the commander we learn a light bulb, as often it will save us a skin. The rest of the crew are disguised, for the same reasons. 2nd perk to all "Combat Brotherhood". By the way, if you still like to ride around the city, it's easy to laugh, you can pour the ram's master mekhvod, but this is already the 3rd perk.
It turns out that something like this:
• Commander: 6th sense, Combat brotherhood.
• Mechanic driver: disguise, Combat brotherhood.
• Gunner: disguise, Battle Brotherhood.
• Charging: disguise, combat brotherhood.
• Radist: disguise, combat brotherhood.
Weaknesses of T57.
There are minuses, but they can be considered insignificant. Firstly, a weak one-time crown, but it is compensated by an excellent rate of fire and a huge number of shells in the ammunition. Secondly, open felling, but this can be considered a minus, only if you were going to install ventilation. And in terms of security from landmines, the felling would still have helped in doubt.
Strengths T57.
There really is something to write!
The wonderful rate of fire, about which was already mentioned above, will help to do good damage for the fight and not to worry about every miss. A good overview for your 320 meter levels will often allow you to see the enemy before he sees you. Especially it will become more important if you still put the stereotube. Of course, the tube is turned on only if you stand still. But this is not a problem when the angle of horizontal aiming is almost 30 degrees.
And so, the basic artillery characteristics are noticed, we will pass to the tank. The T57 has very good reservation. Not as for an art, but in general, as for a tank. 28 mm forehead at a good angle. Many machine guns and shots of their guns of the 1st level will simply fly further, according to their business. A good reservation is successfully supplemented by good driving qualities. 50 km / h maximum speed and specific power of almost 27 l / s per ton. And now we add to this everything one of the biggest masses at the level (15 tons) "Yes I did. The master of a ram! ».
Battle tactics for T57.
How to behave in battle depends only on the cards. In the open area, become in the bushes and cause damage to the light of the Allies. Although some kind of armor you have, he hopes for a non-penetration, from Fri or ART, opponents have no sense. On city maps you can go to the city, and under cover of allied tanks, throw fugasiki in those who are comfortable. Although for those who do not like to experiment and try something new, and on such maps one can simply play the role of artillery. By the way, no one forbids combining both tactics. For example, you shoot and deal damage in the art mode, and at the end of the fight, when there are not many enemies, eat the remains in the city.
Be careful. If the forehead is armored at least somehow, the sides and the forage are absolutely unprotected. And if you allow yourself to get around the flank, then this is almost guaranteed death. And tanks with high-explosive cannons are worth doubting doubly, and not trying to tank them even with their foreheads (remember the open felling).
Detailed main features:
Cannon:
• One-time average damage - 170 units.
• Rate of fire - 6.38 rounds per minute.
• Recording time -5,5 seconds.
• Accuracy spread - 0,8 m.
Reservation:
• Forehead / side / feed - 28/25/25.
Recommended equipment.
As the equipment will serve as standard senders and actuators of guidance. The third square is best taken by a stereotube or camouflage net.
• The howitzer cannoner.
• Reinforced actuators.
• Stereotube.
The equipment is standard. Although the fire extinguisher is debatable. It can be replaced by anything. Most likely nothing will not affect.
• Repair kit.
• First Aid Kit.
• Fire extinguisher.
Crew.
There is nothing to be wise. To the commander we learn a light bulb, as often it will save us a skin. The rest of the crew are disguised, for the same reasons. 2nd perk to all "Combat Brotherhood". By the way, if you still like to ride around the city, it's easy to laugh, you can pour the ram's master mekhvod, but this is already the 3rd perk.
It turns out that something like this:
• Commander: 6th sense, Combat brotherhood.
• Mechanic driver: disguise, Combat brotherhood.
• Gunner: disguise, Battle Brotherhood.
• Charging: disguise, combat brotherhood.
• Radist: disguise, combat brotherhood.
Weaknesses of T57.
There are minuses, but they can be considered insignificant. Firstly, a weak one-time crown, but it is compensated by an excellent rate of fire and a huge number of shells in the ammunition. Secondly, open felling, but this can be considered a minus, only if you were going to install ventilation. And in terms of security from landmines, the felling would still have helped in doubt.
Strengths T57.
There really is something to write!
The wonderful rate of fire, about which was already mentioned above, will help to do good damage for the fight and not to worry about every miss. A good overview for your 320 meter levels will often allow you to see the enemy before he sees you. Especially it will become more important if you still put the stereotube. Of course, the tube is turned on only if you stand still. But this is not a problem when the angle of horizontal aiming is almost 30 degrees.
And so, the basic artillery characteristics are noticed, we will pass to the tank. The T57 has very good reservation. Not as for an art, but in general, as for a tank. 28 mm forehead at a good angle. Many machine guns and shots of their guns of the 1st level will simply fly further, according to their business. A good reservation is successfully supplemented by good driving qualities. 50 km / h maximum speed and specific power of almost 27 l / s per ton. And now we add to this everything one of the biggest masses at the level (15 tons) "Yes I did. The master of a ram! ».
Battle tactics for T57.
How to behave in battle depends only on the cards. In the open area, become in the bushes and cause damage to the light of the Allies. Although some kind of armor you have, he hopes for a non-penetration, from Fri or ART, opponents have no sense. On city maps you can go to the city, and under cover of allied tanks, throw fugasiki in those who are comfortable. Although for those who do not like to experiment and try something new, and on such maps one can simply play the role of artillery. By the way, no one forbids combining both tactics. For example, you shoot and deal damage in the art mode, and at the end of the fight, when there are not many enemies, eat the remains in the city.
Be careful. If the forehead is armored at least somehow, the sides and the forage are absolutely unprotected. And if you allow yourself to get around the flank, then this is almost guaranteed death. And tanks with high-explosive cannons are worth doubting doubly, and not trying to tank them even with their foreheads (remember the open felling).
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