Tank VK 72.01 (K) guide World of Tanks




On this machine managed to ride a small part of the players, and all because it took a lot of effort to make this tank in the battles on the global map. However, despite the fact that the VC is already quite a long time in the game, many players, both playing on it, and meeting it in random battles, it causes ambiguous impressions.
General information.
Inheriting the traditions of German tank construction, VK 72.01 (K) fully justifies the class of heavy tanks. The thickness of the VLD is 200 mm, while the reduced thickness is almost 310 mm. What can not but rejoice. The forehead of the tower is as well armored. The same 200 mm plus a rounded shape and a massive mask of the gun, reminiscent of the lion's (it's a mismatch). Also, the tank has good mobility, since it is equipped with an engine at 1200 hp and has a maximum speed of 43 km / h, which is also an excellent indicator among classmates. The last but not the least important detail is a weapon that can be safely aligned with the E-100 gun. Except for some, almost non-essential details, which probably should not be mentioned.
More basic features:
Reservation:
• Body: forehead - 200 mm, sides - 160 mm, karma - 120 mm.
• Tower: forehead - 200 mm, side - 160 mm, rear part of the tower - 120 mm.
Cannon:
• One-time average damage - 750 units.
• Armor penetration is 235 mm.
• Rate of fire - 2.73 rounds per minute.
Recommended equipment.
Equipment will increase the overall combat power of the machine, namely:
• The gunfighter is the first thing we install. The rate of fire of our gun is very small, and the penetration is not imbecile at all.
• The stabilizer is vital, since recharging is long, and in real combat often you will have to shoot in incomplete intelligence, and this is crooked.
• Improved ventilation - a little less recharge time and information, along with improve all other characteristics of the tank, which is also nice.
The equipment can be installed as standard:
• Repair kit.
• First Aid Kit.
• Fire extinguisher (however, given that the tank does not burn so often, it is wiser to carry an additional repair kit with it, since the modules are often criticized, especially the boa constriction).
Crew.
First of all, we take the 6th sentiment to the commander, and repair the entire crew, then we add survivability to the modules (combat gear and engine) and pump skills that increase the precision of our gun.
As a result, we get:
• Commander: 6th sense, repair.
• Mechanic driver: repair, cleanliness and order.
• Gunner: repair, smooth turn of the tower.
• Charging: repair, non-contact fighting.
The 3-rd ability to study all "Battle Brotherhood", and then at its discretion. The only thing you can shake the 4-th smooth stroke mehvodu, the rest at will.
Weaknesses of VK 72.01 (K).
One of the disadvantages of the tank can be noted the small comfort of the gun. Despite good indicators of single damage, it can not boast of good armor penetration, which will cause some difficulties in collision with many classmates. There are also many shortcomings in booking. Although the tank seemed to be well protected from the front. The reduced thickness of the VLD is 310 mm, which can not but strike, but a fairly large NLD breaks through 10 levels without any problems, and the seam connecting these two parts of the hull can penetrate even many of the 8 levels, since it is at right angles.
Reverse rhombus is also difficult, because in the rear part of the tank, the area under the tower race has absolutely non-rational angles of inclination and confidently accepts enemy shells with damage.
Strengths of VK 72.01 (K).
Excellent reservation in the frontal plane, combined with good mobility. Very strong machine, which was born for breakthroughs and forcing directions. This is also facilitated by a powerful weapon, which, due to one-time damage, competes with some PT-ACS.

Combat tactics for VK 72.01 (K).
Given all the pros and cons, we should be afraid of open cards and punish in urban areas. Every battle you must start even when the map is loaded. Look around, it is advisable to choose narrow directions, so that the enemy could not bypass us from the flank. But choose wisely and once, because you will not be able to return. If between you and the enemy tanks there is a distance of at least 300 meters, it is quite possible that the flank can be held even independently, the main thing is to monitor the position and openness of the lower sheet armor. Of course, one should not forget about artillery.

See also guides on other tanks: