Tank Churchill I guide World of Tanks


Overview video guide Churchill I World of Tanks

Today we look at two British tank. One of these machines is very sad, it has no armor, it has no dynamics and no maneuverability. Minerals is not, it is populated by robots, we will pay it much attention. The second machine is unique on its own level, it has everything you need heavy tanks: excellent frontal armor, a good weapon, and very good maneuverability. Thus, it turns out that we have two tanks: one unplayable, and the other to bend down. Therefore, this guide is called "spoon of tar in a barrel of honey", because we all have to suffer to get one of the best heavy tank level 7.

Fly in the ointment we have today are the British Tank Level 5 Churchill I, the British counterpart of the Soviet tank Churchill, who acted in the USSR under Lend-Lease. If the Soviet Churchill bends and more like the British, most suffering, because he has neither the one nor the other. Let's look at the performance characteristics and compare them with the already familiar characteristics of domestic Englishman.

Strength in the same tank, weight, too, there is little difference in principle, but it is not particularly important. Engine, and here lies the first disappointment: the Soviet Churchill, who like a premium tank, and which seemed to be weaker than their classmates, the engine of 24 horses more powerful. Soviet Churchill noticeably faster and more maneuverable British counterpart, and it had fights.

Chassis from Churchill I turn quickly, but due to the less powerful engine is the use of it is not.

Soviet Churchill with a reduced level of fighting has much better armor than his British counterpart. Look, both Churchill weak tower in the area of ​​88 mm armor, but the Soviet Churchill frontal hull armor as much as 176 mm, while the British just 89. Why is the British armor is worse than its predecessor, armor, then the idea of ​​development is not clear.

In addition to the weak armor in the frontal projection of the body and it should be noted that the British Churchill and his Soviet counterpart is afraid of high-explosive shells, this also applies to conventional high-explosive artillery and cannons from tanks. For example, such machines as the SU-26 and SU-5 - these are our worst enemies, because it is from them regularly runs full Domagoj 300-400 hp. Well, if our opponents got a tank like the KV-2 with M10 fugasnitsey, then from it have to hide in the most dense bushes and in any case not to go head-on collision, because all you could end up very sad.

Finally, a tool - it's an outlet UK The Churchill, they have a very good and a head taller than the counterpart of the Soviet Union. So, the Soviet Churchill is gun QF 6 pounder Mk I, already familiar to you skorostrelka with breaks of 110 mm and very little damage to 75 units. The accuracy of this gun, too, leaves much to be desired. But at the British is awesome weapon Vigers HV 75 mm, with a penetration of 145 mm and 135 units of damage and very good accuracy in the 0.36 to 100 m. In this setting, our hero is really forging ahead. His weapon is almost no problems with the break of the enemy, of course, not counting the quaternary KV-1 or higher-level machines, it quite accurately sends projectiles at a target and causes a lot of damage.

But this tool has serious disadvantages, the first - it's just terrible angles vertical lay, gun down almost falls. On many hilly cards, which is not small, it will be for you a real problem. Because, to shoot at goal or you will have to go down or pulls back, or just do not shoot. Another minus - pretty slow projectile speed and a little grazing, which is why it is difficult to shoot at long distances, such as 300-400 or 500 meters to hit a bit slow and a little arc, which is why we have to take a pretty big advance.. In principle, it is a problem of low-level tanks, but when you have a gun is limited to the PDM, it is very rapid-firing, long range guns to shoot from such difficult, as you have to wait a long time mixing after each shot.

Usually the concept of heavy tank is constructed as follows: a tank or armored and slow, such as a mouse or a carton, but more dynamic, such as the 50 100 or 50 120. If the TT can not combine the something out of this, in rendome he loses. In our case, we do not have any armor or dynamics or maneuverability. Our tank and a slow and clumsy, and cardboard. Yes, we have a very good weapon, but it prevents us rather than helps. Why? The fact is that we have a good alpha strike, which is why we can not play in the so-called "rocker" that is, to leave, to give out a lot of damage and immediately hide. To realize our firepower we have to constantly be in full view of the enemy and expose their frontal armor, which we do not have. Because 88 mm - this is not the armor. Because of their guns, we have to constantly play the PDM and vytankovyvanie damage and armor that we have that might help vytankovyvat this damage, and the dynamics we have to run away from enemies, and maneuverability are not.

British tank Churchill I - it really fly in the ointment, and the weakest tank level 5. Even BTR shows the result of a lot better. So I wish you to go through the tank faster, better experience for free, but if you play a platoon, you will find it not so, and unpleasant.

If you do decide to download the tank, you need information about the crew, consumables and shells. Let's start with the crew. Of course, like any tank, the first thing we pump repair, pump then can disguise, well, and, of course, after we bleed the commander of the 100%, we swing the bulb, there is nothing new.

As for the modules, that there is a matter of your imagination: the first thing we put the mixing and rammer, the first to be reduced rapidly, the second to shoot even faster. Many say that such quick-firing gun rammer is not necessary, but I like to put it, you are, you can replace it with something else. For example, a telescope or a tool box, so we have three options for consumables. The first option - this reduction, rammer and telescope, the second option - a rammer, telescope and a box, and the third option - a reduction, rammer and a box. As for consumables, then all standard - repair kit, first aid kit and fire extinguisher. It is advisable to put goldovy because it extinguishes immediately.

Shells I still advise you to put 50 to 50, that is, half of the armor-piercing and half for Golden. They need you, if you suddenly find yourself in fights to the 7th or 8th level.


Map Ruinberg, I'm in the top of the regime "meeting engagement". Look at the list: Churchill breaks then all but the HF-1, it is also all the punch. As always on this map I'm going into town. Someone is going to Zelenka, but I'm on the 8-9 th and 0th line do not go, because it is the task of the CT, but not heavy tank. Maximum speed 25 km / h, very sad. This is not a Mouse, whose 20, but still nothing. So, we go to the city where the Allies successfully merge. T49, which at the beginning of the battle pushed me right now, most likely, will be lost, which he did. The situation is sad, gathered in the center of a very serious opponents, I'll try to get around them and I am going forward. In the forehead to him, I can not go, so I need to get around them. And here I see a very dangerous enemy, this is the second level, some French, apparently a relative of AMX 40, which is always suffering, this, too, suffered and died. Given that the enemy artillery SS5 and SS6, I would be better to shake under some stenochku not get out, but I got out, got on the SU-5 at 123. We go further. I do not have any advantage over the enemy, except for relatively accurate and rapid-gun. I try to behave very carefully. I see Churchill and pulls back. In the battle with Churchill I, nothing happens, or you get off to a place where all allies die, or we reach the place, when all enemies are dead. That is no option at all. Here I leave to the left and look at whether there is someone there, but there is not anyone, because all have been killed. I turn to the right, it does not want to be dolbanula art, so once again turn left and see Churchill. I first shot misses, because I play Churchill, well, you understand, I'm knocking the second shot. Stoop AFK-muffler brothers - all was capable of this tank. Therefore, if you want to play this game play, buy this tank, you do not want, it is better not to buy. So I seek the AFK-muffler tank, I want to start already next and get in Bochin on SS5. We see the SU-85, already less dangerous opponent, Domagoj Bochin give in, she turns us on, another Domagoj do not get because it Churchill and try to play through the body. Any other tank that would play through the body, would not have any problems with this, because it's the right tanks, they have at least some armor, though somewhere there. But we play on Churchill, and this is not a tank. I get more time in the bomb back, I want to vytankovat through the tower, which I punch. I somehow finished off the SU-85 and go further. And here is another Churchill that very few moves. We are going to base because art is most likely there. And then the fun begins, we go, and it always looks like game play with Churchill. He just goes, do not shoot, not tanks, not trying to catch someone, it just goes. Here, he finally finds someone, shoots and sometimes falls. That's basically it.

So, on this tank, in this battle, I got experience in 1700, as much as 35 000 in cash, a medal "warrior" and "Sign of klassnosti Master." I paid 2000 damage my allies did not cause anything, opponents almost the same, except for T49. Damaged 7 opponents, destroy the enemy, too, 7, 1.5 km Travel, a very good achievement for Churchill I, produced 21 shots and 18 direct hits.

And then, perhaps, the question arises: Are we deceived Jovi? Is Churchill I bends so well. No, it's the only good fight on this tank. Because all the other battles took place here in this way!


area of ​​penetration Churchill I World of Tanks

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