Tank Centurion Mk. I guide World of Tanks

Review video guide

Tank Centurion World of Tanks - British medium tank of 8 level, which will be discussed below. We turn to him for 100 000 experience with the " Comet ", and we buy for 2 350 000 silver. Some variants of pricing Centurion in the top:

1) Running gear (without it, only 1 module will fit) - engines (stock and top engines like - sky and earth, speed and dynamics additive are strongly felt) - tower (better overview, add-on to arm, reservation, worst turn speed 2 Degree) - the tool - walkie-talkie.

2) We leave the running gear for later, and instead we put springs - engines - the tower - the gun - the running gear - we remove the springs - the walkie-talkie.

Notes: If you do not have free experience, and you inject all the modules from scratch, then after opening the engines it is better to put the gun OQF 17-pdr Gun Mk. VII - thereby you at least somehow accelerate the pumping, you will be "more convenient and easier" to play.

Pros and Cons :

To the pluses we attribute:

  • Driving downhill
  • reverse
  • UVN
  • Armor penetration in 258 is very pleasing
  • Accuracy
  • Dynamic
  • Reflective mask of the tower

Minuses:

  • Speed ​​(for CT is small)
  • Dimensions (for us, even IS-8 can hide)
  • The tank in the drain is terrible and dull
  • The cost of shells
  • A real critter (Crits BK are especially pronounced - it is criticized almost every fight, it happens twice as well)
  • The crew is often shell-shocked (especially mehvoda from hitting the body)
  • High visibility
  • Low Alpha and PDM
  • Low profitability (With a premium, you will go to zero, rarely in a small plus, without a premium in the negative)
  • This tank is very fond of art (and it's dangerous for us since 6Lvl)

Zone penetration of the Centurion World of Tanks:

Tower armor: 165/112/90. The mask of the gun is very strong, so much so that ricochets come from weapons like BL-10, but sometimes there are penetrations into the cheeks. It is better not to shoot at the commander's turret, at least, because you will probably not get there, it is very small, so we play a tower.

Body armor: 110/51/38. The forehead of the body, unfortunately cardboard and wherever Centurion falls 110mm does not save. The stern and sides are of course stitched well, like most tanks, but there is one big plus - a bulwark, if a number of landmines are tearing up, they (Forshbort) eagerly eat all the damage. Caterpillars drag, and sometimes taking the monstrous damage from some Object 704 or Berry Tiger .

The most popular perks for the crew:

The first perks :

  • Commander: Sixth Sense
  • Gunner: Smooth Turn of the Tower
  • Mechanic driver: Smooth running
  • Charge: Non-contact ammunition

Second perks :

Commander: A jack-of-all-trades or eagle eye (Eagle eye increases maximum viewing range, and a jack of all trades replaces the disabled crew members)

Gunner: Sniper

Mechanic Driver: Off-road King

Charge: Desperate

Third perks :

BB or Repair (the choice is yours)

Technique of the game (strategy):

Equipment:

  1. Stabilizer, Fan, Sender
  2. Actuators, Fan, Sender
  3. For those who like to shoot from the bushes (the cannon allows) - Lynch drives, Sender, Stereotube

Notes: It's worth noting that the Centurion support tank, it should not be the first in the attack, should not have one to keep the direction, he needs support, and then on 2 lines, acting neatly we can do a lot. Large balanced weight (it often throws to 10 lvls, than for example a pershing or 44).

If we are below: Here we must act very carefully, in no case to go first to the point of attack, we are tank 2 lines, support tank, we cover TT . We can shine from the bushes.

In the top: We also do not rush forward, we go after strings and shoot because of their backs, we occupy classical positions for the ST .

Accesories :

  • Hand Extinguisher
  • Small first aid kit
  • Small repair kit

See also guides on other tanks: