Tank Panther II guide World of Tanks

Overview video guide Panther II World of Tanks

Tank Panther II World of Tanks - German ST 8 level. To go with the Panthers need 88500 experience.

TTX Panther II

Durability: 1450 HP

Maximum weight: 51.4 t

Power: 870 hp

Maximum speed: 55 km / h

The speed of rotation of the tower: 29 m / s

body armor: 100/60/40

Armor tower: 120/60/60

Cannon: 8.8 cm KwK 43 L / 71

Penetration: 203/237/44

Damage: 240/240/295

Rate: 7.79 rds / min

The spread: 0.34 m / 100 m

The reduction of 2.9 to

The radio: 710 m

Overview: 390 m

pros

  • Very precise and rapid-gun
  • High speed
  • A large margin of safety
  • Very good review
  • High penetrated by cannon
  • Excellent head-book

Minuses

  • Poor booking
  • Low alpha damage
  • Big sizes
  • Crete modules
  • fires
  • Bad speaker

Tank Panther II has the same advantages and disadvantages as the Panther.

The crew and additional skills

It should be remembered that the Panther II is still ST. The first thing that you need to pump it Repair. We also continue to "burn", as the "first" Panther, so I recommend a second pump fire fighting if you want to enhance your car, then there will help these perks:

  • the commander of the "eagle eye", we tank the second line and our "eyes", is everything
  • gunner "Sniper", so we will be able to apply more damage to the enemy, helping allies
  • mehaniku- "Slight tower" - we are perfectly able to turn the tower, but the suffering of our mix. This perk will reduce scatter when you turn the tower. You can pump "Virtuoso" if you like the aggressive style of play - it's a little speed up your turn on the spot.
  • radioman uniquely "radio interception," the more we see, the greater the range of the weapon, and thus the security of
  • Charges "Desperado", we are often left with less than 10% and HP, so we will be able to shoot enemies even faster, you can also fire fighting pump

Next, you need to pump the big blind, as well as the rest of the tanks will improve all the indicators of the tank.

Additional modules

There are several options for selecting the modules. The first option, as I wrote above, to support the tank. The first module set rammer, the second is to put optics, increasing to a maximum of our review and stabilizer interference. This set gives you the right to first detect the enemy and fired the first shot. If you like Rashit with CT and TT , instead of the optical set ventilation. Thus, we lose part of the review, but in the rapid onset and they do not need us, but we will make the most of the full potential.

Tactics

Tactics on the Panther II remained the same as in its predecessor Panther. P2 - a support tank, at war with the second line. Having a breakdown gun than pzkpfw v Panther, we can really deal with strands. Keep in mind that we also have weak armor and dueling fight, we should roll back all the time slicing an enemy shot forehead. Retreating try to shoot down enemy harp. Generally P2 can also act as a breakthrough tank, but only when in the TOP command, having rebound armor, do not forget to put her "diamond".

Conclusion

Ranther II far surpasses their "progenitor" Panther, especially now we have not only accurate and rapid-fire weapon, but also alpha-damage enables us to cause severe damage. Also, we are now more likely to ricochet. Among the ST level 8 Panther 2 is second to none, "classmate." It's a great sniper, who can "unscrew bolts" even with the TT 10 level.

See also guides for other tanks: