WM-Lottery Deception | How to beat the Casino # 2
METHOD №2 how to beat online casino
My second method works flawlessly in the CROWN or ANCHOR slot . This game is unique in its own way. And its uniqueness lies in the fact that in two variants of the outcome of the game (either the crown or the anchor) in it, the prize will still increase in three times . Yes, plus if you take into account the chain of bets that you can make in this game, then very interesting thoughts come to mind.
Let's just study this very chain of bets. To do this, take the first ten of them. They go in such a sequence: 0.1, 0.2, 0.3, 0.5, 1, 2, 3, 5, 10, 20 . You can see for yourself in the drop-down menu of the bet selection on the same GAMING (heads or tails).
That is, we, roughly speaking, get two conditions in our gambling task. The first is the features of the chain of rates, and the second is actually the fact that the gain increases in three times .
It recalls a fairly old method of playing, which has long been used when playing Roulette , but not always guaranteed a win because it worked only when betting either on black, or on red or even - not even. The method is called - MARTINGEIL . He worked badly due to the fact that in roulette the winnings increase, only in TWO TIMES , and not in THREE as in our case.
What is the essence of the method? The fact that the game goes on raising when betting on the same outcome of the event. If not completely understandable explain in detail.
You go into the slot with the game CROWN or ANCHOR . Make a bet 0.1 WMZ and choose ANCHOR if you lose, bet 0.2 WMZ and again choose ANCHOR if you lost the bet already 0.3 WMZ and again ANCHOR , lost 0.5 WMZ and again ANCHOR . And so continue throughout the chain until you win.
Although, if you want, I can disassemble for you the first two steps of the chain.
Suppose you make a bet of 0.1 WMZ and lose, then lose 0.2 WMZ , but the bet 0.3 WMZ , suppose, already wins. What's going on here? The rates of 0.1 and 0.2 WMZ are lost, which means that you lost 0.3 WMZ in total , but the third bet in 0.3 WMZ has already won and increased in THREE times , then the net win from this bet is 0.6 WMZ , and you lost only 0.3 WMZ from the first two bets, hence you are in positive territory at 0.3 WMZ (0.6-0.3). And that's how you will stay in favor if at least one of the betting chains wins.
And at least one will always win, because there was not yet such that we say ANCHOR dropped out more than ten times CONTRACT . This simply does not happen.
If you do not believe me, then, I tell you, pick up the CALCULATOR and see for yourself.
Remember the most important thing if at some stage you won, start MARTINGALE again, otherwise you will lose money.
As a matter of fact, this is my second method, the essence of which, I hope, you have clearly understood and remembered. Now go to the third method.