Tank Pz.Kpfw. VI Tiger Guide World of Tanks

PzKpfw VI Tiger guide will tell you how to use this tank in the most effective way.

Here we have and appeared in the hangar of the handsome legend PzKpfw VI Tiger - the German burden of the 7th level. Do not immediately expect from a tank of unreal bending, in the drain, as is known any tank full of UG. Briefly on the pumping of the tank, the main advantage of the Tiger in the drain, is that on the stock running we can put absolutely everything. If you have already played on "Porsche Brother" (Tiger P), then you need to put the TOP Tower and voila, you with the 88mm gun of the bend. But without the engine and caterpillars, we are just a huge hello to the enemy artillery, which will not miss the moment and throw us "suitcases" while we hide behind the shelter.

Consider the Tiger in the TOP configuration. Our main argument is our gun 8,8 cm KwK 43 / L71. With this down, we have 203 mm of penetration of the BB and already 237 mm of breaking through the "gold", and this is a TT of level 7. The rate of fire of this weapon is just as good, on the Tigra it is 6.98 rpm. Alpha remains at the level of all strata of level 7 - 240 HP. If we talk about other modules of equipment, then they roughly correspond to the remaining TT 7 level.

pros

  • Excellent penetration and alpha damage
  • Rate of fire
  • Cheap shells
  • A large number of HP
  • Rotation in place

Minuses

  • The armor is located at a right angle, hence we are pierced everywhere
  • Low Dynamics
  • The engine is located behind the NLD, therefore, it often burns when it hits the forehead
  • The most expensive repairs on level 7
  • Very bad disguise
  • Often critical equipment
  • Big sizes

Crew and additional skills

PzKpfw VI Tiger has 5 crew members, and therefore we can fully pump all the perks, I consider this a "plus". It should be noted right away that it's silly to rock the disguise on TT , and even more so on PzKpfw VI Tiger World of Tanks, it will have little effect, and we will spend a lot of experience, we need to swing the fire-fighting, of course, but on the one hand, on the other though we are burning , But even Tiger to set fire twice for a fight is difficult, and consequently the Fire Extinguisher will also be saved. What you need all the strings, so it's repair.

  • Commander: The first thing I recommend is to pump, a skill that requires 100% to start working. I recommend a "light bulb" from the commander. The second "repair", and then "a jack of all trades", then the remaining skills on personal desire
  • Gunner: The first one is to pump the "Sniper", first this skill works only at 100%, secondly our strong side is all the same tool, and it is necessary to develop this direction. The second skill, as well as the commander's, "repair", the third perk is also very useful for any TT - it is a "smooth turn of the tower"
  • Mechanic driver: Unequivocally, playing on the "Germans" you need to study "Cleanliness and order" first, by this we will reduce the probability of a fire. The second perk swing all the same "repair", but the third perk can be pumped or "Virtuoso" or "king off-road." Both of these skills will help us, but we should choose from the personal style of the game.
  • Charging: It should be remembered that the BC is located along the entire length of both sides, and therefore, in order to avoid the Wanshot BC, the first one is pumping "contactless combat". The second perk is "repair". But the third of the "Desperate" - often even at the beginning of the battle we are left with less than 10% of HP, for example, in the fall, we got art. Thus, we will increase the already fast rate of fire.
  • The radio operator is perhaps the most useless set of perks. Here we are the first to pump out "repairs", the second "Radio interception" and the third "fire fighting"

Additional modules

PzKpfw VI Tiger World of Tanks is primarily a burden, and therefore its main tasks are pushing the defense and keeping the "key" points. As already mentioned, the gun is our ALL. Therefore, we will be the first to improve its characteristics. We install the submitter, for me it is generally an indispensable module on most tanks. Having a huge combat laying, we will secure ourselves as much as possible by installing the "Wet Bout". We will put the last "Lifetime Drives", thus we will shoot not only quickly, but also very aptly.

Zones of penetration

Let's describe briefly a place that we simply have to hide from the enemy. Remember, PzKpfw VI Tiger The World of Tanks perfectly makes its way even to the forehead, plus it's where we have the engine. Do not forget to put the tank "rhombus". For low-level machines in the forehead, the tiger perfectly beats in the machine gun and the mechvod slot, you can also try in NLD, but very weak guns will not penetrate there. Excellent breaks the commander's turret. If the Tiger has boarded you, boldly beat above the ice rinks in the side, they are easily "sewn" and there is a BC, there is a chance to undermine with one shot. If you want to set the tiger on fire from the rear, then beat the beads behind the tower exactly where Bucky is.

See also guides on other tanks: