Review heavy tanks of all nations

Heavy tanks on the battlefield are truly kings battles. Powerful impenetrable armor, large-caliber weapons make them a basis in any battle. However, the power of having to pay a rate and sluggishness, forcing to look at the player skills illusion of what armor and caliber compensates for the lack of the skill dissolve very rapidly.
However, if a player realizes that for a car in his hands - the heavy tank will give a lot of positive emotions in different game situations. This is a breakthrough and defense, ignoring the powerless clicking on the armor of enemy projectiles, and a strong impenetrable defense, and heavy damage in battles with the enemy, when each of your projectile leaves a memory.

The main strategy of the game.

First impressions of new players on the heavy tanks after sandboxes most optimistic. Only the player riding on a light machine with virtually absent armor, fire intermittently in different directions, and sadness from the enemy hits. And here in his hands did Tank exactly with the capital letter - a tank that former friends "in the sandbox 'and the damage is unlikely to apply. Newbie rushes to the attack, it ignores one hit easy opponent, second, third, slowly leaves already on the approaches to the enemy base ... and receives a "suitcase" of the enemy artillery, followed by a second and that is usually enough to TT went to the hangar.
It's a shame, but it is possible to draw a conclusion. No matter how strong was not a heavy tank, your machine - thoughtless attack, running in a straight line, it can only lead to a quick death. Let us make a conclusion - a variety of shelter - houses, barns, hills and other "antiartilleriyskie" shelter first friends a heavy tank. Moreover, even in the absence of the most terrible long-range enemy heavy tanks - shelters should not be neglected - the enemy heavy tanks and PT-ACS can also try your armor strength.
The player knew it, and gently moving on the wing between the houses, while the rest of the team fights elsewhere. Meets light or medium opponent - enjoys "easy frag", but your opponent instead departs and returns more than one, then the floppy cord is surrounded on all sides and slowly, due to the same homes, "biting" in unprotected space, which leads to rapid destruction. Make a new conclusion - heavy tank alone is quite an easy target, try to back you covered lighter vehicles, which will not allow you to bypass the enemy. Way to destroy your heavy tank, some light machine opponent does not need and helpers - speed stock may be enough for the reception "Carousel" - when LT is spinning around your tank, staying on the opposite side of the direction of your guns, and with impunity shoot side and stern.

The third important factor is the right outstretched armor tank fire of the enemy. However hard you were not armored - the most powerful armor plates are usually located on the front of the tank, and the most weak sides, and especially in the rear of the vehicle. Of course, depending on the nationality and the tank level booking methods may vary - often a good slope is more important the thickness of armor, nevertheless, the basic principle remains the same. Therefore, pay attention to the "duel" heavy tanks - very often it happens just the same with the use of shelters - for example, houses. It is part of the picture, when the Cubs and sometimes players with experience "lapped" board to the house, and begin to roll out the enemy overboard by turning gun, in the hope that having to make a shot, they could due to the speed hide back for home. Hope is very naive to expect that the opponent has zero reaction is not necessary, and the side armor of the tank is always pretty thin, well, or at least does not tilt the majority of the tanks - thus you are likely to get a huge break through the board. Faithful is leaving at least with outstretched front armor of enemy fire, or a sign of a professional - and hiding it to the fire, because, unfortunately, the bottom armor plate is usually very vulnerable to fire someone who knows where to shoot. I think it's impossible? However, there is, to turn into the most invulnerable target, place your nose to the tank wall of a house just around the corner, and for going to roll back the house at a minimum angle - 10-15 degrees. As a result, the enemy will see only a narrow part of your board located under a huge angle - feature the physics engine WOT is the fact that the fire at an angle projectile either ricocheted or neprobet, in the worst case damage or break the tracks, however, are not causing your tank damage .
Heavy tanks have many other tactical tricks, but for now we recommend getting comfortable with the basics.

Tanks for the nations.

The range of heavy tanks in the game is amazing, each nation can boast of their cars, with their principal features. Consider all of them within the framework of the review, alas, it is impossible, therefore, describe the main branch.

TT USSR.

Heavy tanks of the Soviet Union, intricately interwoven, are divided into two branches - the KV and IS. Also, a little apart is a premium Churchill - British lendlizovaya machine, rather inefficient machine, which becomes the cause of poorly located tower, and a terrible housing configuration. The gun is very weak, but the rate of fire, allowing Churchill is easy to deal with light tanks, but to play with peers of equal skill-tyazham.
HF is the first branch with than facing a player who has chosen the heavy tanks to pump. In his IMHO I do not like this thread, it will certainly cause a huge amount of discontent from the fans of cars, because it is heavy KV tanks in the classical sense - the big, really heavily armored car, with good tools. However, this negates their speed agility and much more totally than that, in my opinion, still not compensated armor. However, HF is always a lot in combat, especially love HF-2 through its "devil-cannon" - high-explosive 152mm gun, which sends a single shot in virtually any hangar of the same age, and causes serious damage to the tanks higher level. Also with respect myself, I note KV-1C, this tank 6th level due to their fantastic weapons is the best among peers heavy tanks, and is widely used in companies. Also popular is a premium HF-5 is effective for making money. However, attempts to use it in the wrong battles Working Capital - gun it is competitive only when shooting "premium shells," and two "frontal towers" that are easy to make their way by the majority of guns, making the tank still vulnerable.

Branch IC starts with 7th level, and here we get really great set of tanks of Soviet circuit - break tanks. It is quick to strand machine with a great book, and the most powerful weapon which really is not compensated very high accuracy of fire. Particular attention is paid to the IS-3 - the hottest heavy tank for the champion's mouth and as a result for a plurality of tournaments, as well as IP-7 before the former symbol of "the most powerful tank in the game." With the introduction of level 10 new machines that palm it concedes, but so far more than demand.

CT Germany.

The first TT is a premium German car PzKpfw B2 740 (f), is quite strong but ambiguous - is too weak armor configuration makes it vulnerable - and the crew with 2 radio operators do not allow to use it as an effective exercise machine (!). These heavy tanks begin with the 7th level, where the player has the choice of two pumping branches opportunity. First technique is "Henschel 'plant, which includes a classic" Tiger , "which goes into" Royal Tiger ", and for them there are two super-heavy tank E-75 and E-100 . The second is a technique from the "Porsche", which are the German development did not get a real application - PzKpfw VI Tiger (P) - «Porsche Tiger" and VK 4502 (P) Ausf. A and VK 4502 (P) Ausf. Bed and - machines for specific contours of the body, and especially the location of the tower, received from the players names "nedotapok" and "sneakers", and all this is topped by the legendary German machine " Mouse " - the most tenacious and armored tanks in the game. All machines are interesting and are quite effective in the game, especially the VK 4502 (P) Ausf. B due to the magnificent booking. "Mouse" is presented in the gameplay a little, alas - even super-armor is not compensated for the sluggishness, though sometimes used in the companies in individual cases as a "base defense".

CT US

American Heavy Equipment in the game is represented by one branch, to which after the new Update plus new tank level 10. Let us consider them in detail:
1) "Polupesochnye strands". This tanks "quiet horror" tanks which have to go through, gritting his teeth - T1 Heavy and the M6 . Huge "sheds" almost unarmoured, with feeble instruments, only effective when they have the TOP battle, and battle tanks weaker than themselves. Then their supply of life, rate of fire guns and most importantly - the possibility of effective battering ram, by the incredible compared to peers weight makes them dangerous. However, should they be in the same field of battle tanks with peers or 7-8 levels - they become "whipping boys" easily vulnerable and accessible goals.
2) "God bless the tower." With 7 US level completely reverses the idea of ​​heavy machinery. T29 , the T32 and T34 receive the tower having two factors - fantastically powerful armor plate "forehead tower 'and stunning angles of vertical aiming guns. Together, this gives you the opportunity, using a variety of obstacles and the terrain for the protection of housing, stand to fight one impenetrable tower and lead unpunished fire. The danger is just round the side and artillery enemy. M103 and T110E5 - also retain these trends, but are also very mobile, as well as get great guns. This makes most of today T110E5 popular tank in battalions absolute.

3) The new tank the US support - T57 Haven . Its main advantage is the drum instrument through which the tank can in a short period of battle inflict enormous damage. Alas, this is offset by a very weak armor, however, the tank has already found fans, and are often represented in absolute battalions.

TT UK

British heavy tanks, together with the whole machinery of the country appeared in WOT not so long ago, so the abundance of a particular player does not spoil. In general, all heavy tanks UK can be divided in two parts - 'sand' and 'popular' - and separately consider the unique premiumnyh tanks TOG II of .
TOG his appearance caused a lot of jokes - because its appearance can neither bring a smile - tank incredibly long! Players vying to come up with his nickname - and this train, and sausage, and fee, and many other variations. Nevertheless, in his level of this machine are not as weak - has a huge reserve of strength, and has a rate of fire and a powerful tool that allows you to fight against any opponent even higher level easily. And in combination with a battering ram - a tank and generally turns into a killing machine - 81 tons on the second level, it is not a joke!
1. "Sand cords" Britain - the three variations of the familiar to us a premium Soviet tank "Churchill" supplied to the USSR under lend-lease.
This is actually The Churchill I of , inferior to the Soviet version in all respects, especially on booking, but having variation in the choice of guns. True biggest advantages it prevents the tank - the best for Churchill is still a 6 inch gun, and is set to "3 Churchill."
VII of The Churchill - level 6th tank Further develop ideas Churchill - has the best booking as well as the arms - but given balance is very weak tank - because it often gets into fights to eighth levels. And fights with them even 77 millimeter cannon top gives the tank the chances of adequate opposition especially considering his clumsiness and irrational location of the tower and armor plates.
Prince of Black - the latest "Churchill-machine" - compared to its predecessors has even more powerful armor, which, however, it is not enough due to its vertical position. Also, the tank became even larger in size, which in combination with virtually no speed and maneuverability makes it the most vulnerable to enemy fire. "Rhombus" Chess Tactics gives you some room to keep under fire from peers, but tanks are 8-9 levels easily destroy your machine.
In general, the entire line of "Churchill" is very weak and malokomfortnoy for continuous play.
2. "Top-bands" in England is much more interesting, though still very modestly presented on servers. Basically, because of the complex in the previous game tanks.
However, the level of 8-9 cars and Caernarvon Conqueror already give you a lot of positive emotions. Both machines have guns with fantastic broneprobitiem, high accuracy and decent damage - but have weak armor. As a result, the best use of these tanks is a "sniper" shooting in the high range and a fire support of armored vehicles of other nations.
FV215b completes a branch of British heavy vehicles, in general, being the ideological successor of the full tank level 8-9, but the main difference between them is the tower located, as well as at the German VK 4502 (P) Ausf. B in the rear of the housing.

The tank possesses the high-velocity and accurate gun among the cars 10th levels, more maneuverable than even T110E5 but armor except the frontal part of the tower is poor, and the location of the tower makes the maneuver complex, and the engine located in the front of the case - vulnerable to fire. Nevertheless, this is a very worthy and essential machine that will reward you a nice game for all the suffering on the way to it.

French TT.

French heavy machinery reflect the general thrust of the entire French branches to more tonkobronirovannym tanks, but through the use of drums have huge firepower.
"Dobarabannye machines."
«B1» - one of the few in the game, heavy tanks of the 4th level. It has a powerful armor, yet not strange inferior coeval by the French branch ST AMX 40 has a minimum speed and a very weak arms. The tank, which must be passed as the next level.
G1B the BDR - aptly named BDSM players, has a weak armor, and large size with a small turning capacity. Total bad feeling somewhat compensates for the powerful 90-mm gun, however, even its damage is not enough for a pleasant game on the tank, and in combat BDR G1B inferior main rivals - as the KV-1 and T1 Heavy.
ARL 44 continues themes of the 5th level machine, however to powerful weapons added tolerable book front of the tank, allowing the tank to lead the attack in the Top combat, and work as "support" the heavier machines in high-level battles.
The M4 the AMX - the first tank threads, where the French are moving away from "barrel" configuration, going to a big body with a miniature tower, at the same time the tank has speed increases. Overall AMX is practically absent M4 armor, but the top 90mm gun has a penetration of 212 mm that allows the armor ignore most peers. When combined with the maneuverability and increased speed - a tank may well compete with the best representatives of heavy equipment on the 7th level.

"Drum machines".
In general, all the French drum tanks starting from the 8th and ending with the 10th level, are a variation on the theme of ST, but with increased weight and size. Common to these parameters are speed and agility tank, allowing to maintain its light and medium cars, arrange detours - ie, fully used tactics such tanks. In conjunction with the drum instrument that allows you to inflict enormous damage in a short time frame, it doubles their effectiveness. However, the "classic" tactics to use of heavy tanks for these machines available - almost complete absence of any effective armor do tank "coveted" the purpose for all machines.

TT China.

Chinese tanks for the most part are "cloning" and the development of the ideas of Soviet technology, which makes them highly effective in its own way.

«IS-2" - first heavy chinese tank is almost full copy of the Soviet "peer" - tank 7th EC level. The tanks have identical weapons, although the IS-2 more poorly armored. Overall, this gives a slight speed advantage, but is too discreet for active use. Overall, this is good, old circuits - a fast, solid, and powerful, though imprecise instrument.
«110» - heavy tank Level 8 - China's version of the IS-3. Alas, like all the Chinese in our lives - as the best heavy tank modification is added among an eight machines. "110" deprived of a top gun superb IS-3 - 122 mm BL-9 and its own 100 mm 62-100T inferior in penetration and damage - nominally having a slightly higher rate. Tank more "high", which is also a nominal minus is very weak in comparison with the "IS-3" tower, and slightly less quality performance "pike nose" of the machine. In general, all this relief again gives a gain in speed, but apply the + 2-3 km / h effectively impossible.
«WZ-111 model 1-4» - this tank 9 level weakly correlated with Soviet technology, and like all purely Chinese car is pretty good. The first to feel this superiority allows a fantastic Chinese 130 mm gun, which has a 490 damage, with a very good rate of fire. Tank is quick and very agile, which gives him the opportunity to play in the effective use of the different options.

"113". It is not enough, but the best of China's heavy tank nominally inferior to its predecessor, as soon further development of the 8th level tank. Tank has huge dimensions, disgusting vertical aiming angles - descends down the gun a little more than not at all. By the way an instrument is changed to modify the 122mm gun - which gives a good rate, but terrible for the top-tank broneprobitie. Armor from the tank relatively weak, the only advantage is the high-speed - but in general it will not compensate for all of the above disadvantages. Unfortunately, a very bad car.

Equipment and skills.

In general, give general advice on pumping crew is very difficult. Variety heavy tanks in the game is huge and diverse themes, and habit of each player separately given greater flexibility in upgrading.
Perhaps the main advice that can be given for pumping crew is almost mandatory pumping "repair" the first skill. When the large variety of skills, the "repairs" often overlooked, however, for heavy tanks it is entirely necessary - the tank is constantly under fire and caterpillar machines destroyed several times during the fight - it is not enough to no repair kit. Worth the tank - a dead tank - therefore protects you from such mistakes, and regardless of the level and type of tank - give preference to "repair" - he was not just once or twice will save you from certain death.

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