PT-ACS 10 level overview

More recently came the update 0.7.5, which is the main change was the appearance of the CT and PT-10 level. And as a test server World of Tanks plays almost the tenth part of all the players, we decided that it would be nice to tell you about these machines, their strengths and weaknesses, if they fit your fighting style, what skills and equipment will be most useful to them and how these cars differ from each other?

In this review we will focus on the PT ACS 10 level. So, update 0.7.5 PT fans got as many as five new cars - this object is 268, YAK Panzer E-100, T110E3 and E4 as well as the 155th Foch. Let's first compare their performance characteristics.

The biggest margin at UC Panzera 2,200 already - it's even better than some of the TT-10 level. Next come the T 110 E3 and E4 - 2050 and 2000 units respectively, a bit of them is behind the object 268 - 1955 units, and finally the 155th Foch - only 1850 units. Review all the same PT - 400 meters without modules. Now in front of you it shows the dynamics of the PT-10 level. Unconditional leader since the beginning of the distance from the Foch, from him slightly lagging object 268, T110 E4 is held in the middle, and E3 and the German short race. IN turn speed and the best Foch E4, slightly worse than the 268th, followed by E3, well, German lag seen by the naked eye.

You can say a few words about the invisibility of our PT, compare it with the PT-9 level. Object 268 almost imperceptible on the go than the 704th, the same standing. UC Panzer E-100 is lit on the go as well as Yak Tiger standing quietly worse with him. Masking T110 E3 and E4 a little better than the T30 and standing and on the move. Stealth Foshey the 10th and 9th levels the same.

Now let's talk about guns. The best rate of the object 268 - 17 seconds, followed by T110 E3 - 17.5 seconds, then E4 - 20.2, followed by UC Panzer - 25 seconds and finally Foch - 45 seconds. Fans of the French do not have to be sad, in the presence of the PT in the drum shell 3, as a result of damage by turns hardball - 2550 units, this allows us to make out any tank in the game, except for Mouse. But do not forget that fire once every three shells will not work, there is an interval between 5 seconds and during this time the enemy may manage to escape from the French Fri All anti-tank guns are very precise, which allows effective fire at a distance of up to 400-500 meters. The best scorer is an object 268, then narrowly defeated by a spread of 0.02 are the remaining guns. Penetration of all guns, too, about the same, an average of 300 mm. This figure is better than all the other machines. Golda is penetrated by up to 400 mm and above, which allows to aim almost in any part of the body of the enemy tank. On Damage unconditional leadership keeps Yak Panzer E-100 - 1050 units, which compensates for its long exercise, the remaining PT damage the same - 850 units. You can say that all the PT-10 level without towers compared to the ninth level very bad traverse, an average of 6-8 degrees lower, resulting in a need to frequently change the position of the body.

Now let's look at the new book PT, start with the Object 268. The performance characteristics listed 160 mm and at first it seems that the PT will penetrate all and sundry. However bronelisty located at a very high angle, this car is the Randomnaya armor, but it has some weaknesses were found.

At close range this machine is to hit the lower armor plates, rangefinder, or here in these peepholes, there is a chance of damage or bruise boeukladku gunner. The top guns are also able to penetrate almost any part of the body, it is possible to beat the hatch mehvoda, is likely to cut down his. In the medium-long range better to shoot left or right side of the cabin, though there armor and thicker than on the body, but the dip is less, and therefore less chance of ricochet.

Next on the list is FC Panzer E-100. At close range it is best to shoot in the turret on the roof, which can penetrate even tanks 8 level, on medium-long distance - in the lower armor plates. Note, to enter into a clinch against UC Panzera is not recommended in this situation, you lose the opportunity to get to the bottom armor plates, as well as in the turret on the roof, if your tower is not high enough. The mask is almost impossible to break, there will be only cutting, which is given only guns level 10, and even then not every time.

Next on the list of American PT T110 E3 and E4. Shells are identical tyazhu T110 E5. Weaknesses have the following - broneliste bottom and on the lid, at E3 - is peepholes, and at the E4 - gun. Upper broneliste these machines better not shoot, as well as in a pancake at E3 and E4 in brick, it is likely not to cause damage.

Finally the French Foch. At close range the weakest armor and machine guns at the range finder on the roof. In the middle distance a good idea given the NLD, as well as armor plates below the gun position. Above penetrate a little more complicated.

Let's tell what modules should be put on our cars. So, for all of PT, except UC Panzera - rammer, a fan and a third module to taste. Camo Net, if you like the game out of the brush, or reinforced telescope drives aiming to shoot from a distance, or optics, if you like melee. Note also that the loading rod Foca no better stead to deliver pickup drives, since it reduces the Frenchman the longest three seconds. German PT is better to take these modules as a rammer, a fan, and a choice - horn or optics. Note, could be the reason that you will soon find yourself in a hangar at neprokachennom repair crew module will not be more than a tool box, remember, knocked ghusl in the heat of battle. As I mentioned we have a bad traverse here unless T110 E4 has advantages due to the presence of the tower, and it all revolves 180 degrees, that is, 90 to the left and the right.

Now we can talk about crew skills. A good idea is to take the crew from the pumping scheme witch with a few additions. After examining the second crew skills can lose their silver if gold and put everything in the first combat brotherhood, because the third round of the study examined two times slower than the second. You can also add that the object 268 is more obscure PT in the game, and disguise skill as opposed to, for example, from UC Panzera will be very useful to him.

Thus, test time came to an end. Let's now talk about the combat use of our TP.

268 on the object, there are two basic tactics - sniper and melee warrior. In the first case, you can rely on us for our high accuracy, and stealth. 268th almost the only machine that can remain on the hill, on the map in the Robin "Assault" mode. The enemy will not see us, even after the shot. For melee we have a rebound armor, a very high rate, and good speed and maneuverability, which allows you to quickly change the position. 268 th has no equal in urban battles, he arrives at the first position, fires lit up on an enemy and pull in time to back and avoid retaliation.

UC Panzer E-100 is best suited to deter the onset of the enemy, the enemy of a little will come out voluntarily to our tool, even from an enemy at level 10 only half the strength will remain after the shot, not to mention the smaller enemies. Unfortunately the PT due to very poor maneuverability and long charging extremely undesirable to be one, support allies E-100 is necessary as air. Yes, you can say that Foch being charged for much longer, but after shooting the drum can just run away from the enemy, but the German does not know how to run. But do not despair, a play on the German platoon PT very interesting prodavlivaya defenses with his powerful cannons. From the powerful volleys bursting any opponent, and strong armor and a huge amount of health will help to face a long charging.

Next car to explore the T110 E3. Because of the novelty of our opponent does not know what has been said above, our body similar to the T110 E5 and tries hard to break us into the mask or cutting. T110 E3 literally created in order to go on the attack in the first rows. Our rate is only slightly behind the object 268, and the presence of a strong armor and maneuverability bearable allows active military life. On T110 E4 can fight as tyazhe. Yes, we PT, but PT with a tower. We are often confused with the same tyazhem E5, and then wonder how much we manage to put such a huge amount of damage per shot. On E4 it is very convenient to use the terrain to hide our lower armor plates. Even left with little strength behind a small hill, you can live a long time and have fun.

Finally, the last on the list, but not least - Foch 155. Our main advantages - better speed and agility, and of course - the drum. Do not forget that after the shooting, we are left completely exposed, by as much as 45 seconds. As a consequence, better not even shoot tanks from the 1st to the 7th level without urgent need. Our armor will save on their guns, watch out for your damage more dangerous enemies. Playing platoon can arrange daring raids into the rear or flank the enemy. We went, we had shot drums, ran to charge. During the fight so you can do a few times, or you can use a different tactic, one shot out drum, the other covers the platoon, he is first charged.

In summary it can be said that the emergence of the PT-10 level - an important event in the history of the game, along with the introduction of the new nation. Each machine has an extremely powerful tool with high accuracy, excellent armor penetration and damage. But when you play a platoon each of these machines is able to arrange a real chaos on the battlefield.

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