El Halluf map WOT tactics

El-Halluf is a deserted map, divided in the middle by a parched river and with hills on both bases. The size of the map is 1000 by 1000 meters, and the level of combat on it is from 4 to 11. The map is extremely interesting and many players like it. Here they will find a place for themselves and ST, and strings, PT generally adore this card. Art on this location is really "the god of war." There is truth here and places where she does not see, but they have long been known to everyone and how to deal with this scourge too. The key zones where the main hostilities take place on El-Haluf WOT are not that many. It's a hill and a beach, as its players called it. Mostly splash in the warm water and run around the white sand on the beach aspire primarily to the ST. But it's still water, and increasingly our little "kids" are accompanied by adult uncles ( IS-7 , IS-3 , E-75 ).

Approximate ways of traveling for all types of equipment.

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Green points are strands or PT.
Yellow dots are the points of light.
Red dots are art.
Red areas are hot spots, the main places of fighting.
Yellow arrows - directions of attack CT.
The blue arrows indicate the direction of the TT attack.

Tactics.

I still do not understand the essence of this maneuver. Yes, there you can hide from the artillery fire, but enemy tanks see you then all the same. In short it is not clear. Some unhealthy craving for water. Heavy, though not all, and do not always go up the hill. Often the main battle of TT takes place here. There are pluses and minuses here, but we'll talk about them later. The light on this map rides basically down, in the valley and prays to Allah (the East after all) that no bastard would be hit by a gusli. Sense to go to any of the bases and there is no art to shine, the firefly simply will not reach. He will be littered on the rise. But let's talk about everything in order.

El-Halluf after the update 9.2.

The first team fell back and immediately in the chat screams "ST on the beach!", "On the water!" And flew. I would like to advise quite a different course of events. Yes, it is necessary to go to the beach, but not by a crowd of PTs, who will all be there and fall, but 1-2 and only for the light. Gorka is best covered with 1-2 strands in the square C1. They will light up the advancing enemy in this direction and detain him. The main impact fist must be directed to square B6. Why? Will explain. In this square you will not get any: no enemy art, no tanks, no PT. Yes, it will be difficult to get there, but it is possible. To send there must be fast and maneuverable tanks. Of course, if there "flies like a carpet plane" "Mouse", then it will not reach its destination. Such a cunning maneuver. The enemy seeing such a crowd of your tanks, just stunned and throws all the fire into this square. This will enable the ST on the beach, to break or light the art.

The team from the second respa also has something to surprise the enemy. To go to the beach with the cries of "Allah Akbar!" Is not worth it. Better to let him cover 1-2 strands and Fri from the base. All STs should occupy the square of G4. There they will hardly be reached and the one who thrusts his snout out of the shelter will immediately get a plush from the base or worse, a suitcase from the art. Gorka without attention to leave, also not worth it. There it is necessary to send heavy tanks, prudently covering up your rear, we pull in the square A5. On the hill there is where to hide from the artillery fire and the advancing enemy will fall under the fire of your art.

A successful position on El Halluf.

Location of the tanks on the map or where to go.

Light tanks. Light tanks descend into the valley and ride there luring the enemy on themselves.

Medium tanks. Medium tanks often go to the water where they either die or win and break through to the enemy's base.

Heavy tanks. Usually distributed on the mountain and the dive or attack on the flank where the mountain is located.

Anti-tank ACS. Usually located near the base in the sections between the mountains, some Fri can go and help the allies on the hill.

Artillery. As a rule, all the artillery is located near its bases hiding in a hollow or behind a hill.

* An example of the game on Fri Ferdinand , the tactics of El Haluf

* Example of the game on the art map of El Halluf in World of Tanks

See also other maps:


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