Map of the Fjords WOT Tactics

Playing it you never know how the enemy will go. Maybe they just have not learned to play it ... Who knows. Fjords are hilly terrain with a small village on the shore of the bay. The size of the map is 850 by 850 meters, and the level of fighting is from 4 to 11. Somehow one player wrote in a chat that he already looked after himself a house here. The map is really very beautiful and bright. In the tactical sense, the fjords have not been studied yet. There are, of course, certain tactics that players use, but this is clearly not the limit. Conditionally, the map can be divided into three key zones: a mountain, a glade and a beach.

Approximate ways of traveling for all types of equipment.

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Red dots are art.
Green dots are TT or PT.
Red areas are hot spots, the main places of fighting.
Green arrows - shot through directions.
Yellow arrows - directions of attack CT.
The blue arrows indicate the direction of the TT attack.

Tactics.

Attack directions, both from the first and from the second respa can be four, which makes the game extremely interesting. The main key area is the glade. The capture and retention of this sector offers many advantages. First of all, this is the shortest path to the enemy base. I will not say that the safest, but short for sure. As soon as the map appeared in the game, the main direction of the attack from the first respoe was chosen mountain. Everyone was racing there: both CT and TT . From the second rump attacked between two slides, through the city. Now they are choosing a clearing. The main directions of the attack from both are the mountain, glade and shore. Attacking with the first respa, I would advise all forces to throw at the capture of the clearing. From there you will see the movement of enemy tanks towards the mountain and glade. About the mountain, too, do not forget, but do not fly there all the tanks. Enough 1-2 ST. There is nothing to do there. They will go there yet, then everyone will decide without them. The second team is to concentrate all the forces on the shore. Art does not see the enemy there, and there is where to hide from the tank fire. The main thing is to leave behind the rear of the attackers with a few strings in the gap between the mountains. They must keep the enemy and not let him to the base. Glade the second team to take easier. Often, their CT first arrive there and occupy favorable positions. The second team is the easiest to get an advantage on the beach. Walking around the mountain and hitting the city, no one will stop them. As soon as the second team can bypass the mountain, it can immediately light up the enemy artillery, if it hides badly. The first team is heavier. Those who will attack the enemy's coast from the clearing can shoot at the side. Therefore, it is best to stay close to the glade. There is a hill behind which you can hide and cover the direction. Fri should adhere to allied strings and, if possible, shoot through the flank to clear it from enemy tanks.

That's probably all. Anything new has not yet been invented.

Overview of the map Fjords.


Tactical receptions on the fjords.

See also other maps:


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