Fire arc - Counter encounter WOT Guide
Tactics for each tank.
Light tanks (LT)
A fiery arc is an excellent map for an easy tank. A scout with a good overview can light up the whole team of the enemy already in the first seconds of the fight. Moreover, ravines and a hillock in the middle of the map can help to go to their whole. Experienced players with a lucky coincidence are able to maintain light on the center of the map throughout the battle. In addition, light tanks can ride a mountain or stand in a passive light on the mall. Also light tanks can safely stand on the capture base.
Medium tanks (CT)
One of the typical tactics of using medium tanks is the way through the mountain. Capturing a mountain is not always successful, but it can still help to achieve superiority in the eastern part of the map with a subsequent breakthrough to the enemy base.
Heavy tanks (TT)
Heavy tanks often move the embankment and go along it to the village, where the main battle for the base unfolds. No less popular path passes along the alley, where a long-standing confrontation is often tied.
Anti-tank Self Propelled Artillery Plants (PT-ACS)
The most typical use of PTs for actions on the alley between the points and at the railway crossings. In the first case, combining low visibility and high visibility, they realize their potential by 100%. The second tactic is more risky, since there are only train trains from the shelters, but a good view is opened on half of the map, and it is possible to do a sweep of the enemies that have flown to the base. In the case when in the battle there are no howitzer ACS, this is one of the most advantageous places for defense on any technique.
Self-propelled Artillery Systems (ACS)
The map is very favorable for artillery. Most often, ACS get up on the mall and near the railway embankment, less often they move the embankment. Individual players prefer to beat almost without leaving the respawn. Low-level artillery is characterized either by the support of the alley in the regime close to the FT, or by the distribution of bushes in the central ravines, which carries a certain risk.
An example of the game on the map A fiery arc in Counter Strike mode.
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