Mine - Counter-fight WOT Guide

A high hill in the center of the map is the key point of the map. Despite the difficulties in its employment, dramatically improves the position of the occupied team. The village northeast of the hill and the island to the west of it, despite a number of advantages, remain vulnerable to fire from the center. In the mode of oncoming battle, the mountain is the main advantage.
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General tactics.
Excellent map with a lot of options. The key to victory is the capture of the central mountain. Confrontation on the left side of the map, where, incidentally, often sitting in the corners of the art, it is worth considering as an opportunity to break through and enter the rear of the gaping enemy. You can not immediately capture the base. The team located on the north side, near the lighthouse, has a better chance of being the first to enter the mountain and there to gain a foothold. The southern art is better to stand on the left below to the island, and the northern arta - in the upper left corner at the shore. Medium tanks need to clean up the sandbank, which is on the left, and then make their way to the rear.

Tactics for each type of technique.

Light tanks (LT).

Light tanks have a chance to break through to the enemy's artillery on any of the available routes. They may also be the first to enter the mountain and light the SAU from there, or temporarily divert the average enemy tanks to the allies' approach. Less common non-standard tactics, such as passive light from the island.

Medium tanks (CT).

The main tactic of medium tanks in Rudniki is a rapid throw to the mountain. However, there is always the risk of stumbling upon heavy tanks that also went to capture the mountain, or get under fire from the ACS, if they managed to take a position and get reconciled. Other possible tactics: support for allies in the village, where, however, there is a high risk of death from TT. Passage on the water: slides and boulders give an excellent shelter from artillery, but there you can get into an ambush of enemy CTs or PTs. A similar situation with the island: there are more stones for shelter from the CT and PT, but it is better shot by the ACS.

Heavy tanks (TT).

Classical tactics for heavy tanks in Rudniki: attack and capture of the base in the village. As a rule, in the area of ​​the gyrus hill, a long-term position battles with top TTs are tied. Often heavy tanks help the middle with the capture of the mountain, firing from behind the stones on the rise to it. The climbing TT is a very easy target for all types of equipment, so hiking with strings is an extremely risky tactic. TT can also be found on the water, but this tactic lacks obvious advantages, except that on the shoreline the risk of SAU loss is minimal.

Anti-tank Self-propelled Artillery Systems (PT-ACS).

Positions marked on the minimap as "Balcony" are ideally suited for PT-ACS operations. Almost half of the map is shot from the northern balcony, the southern one also has good potential for defense, but only the western part of the map is shot from there. Balcony is an ideal place for lumbago of the city, you will do a lot of usefulness to heavy tanks. However, not always this tactic saves, sometimes you have to move to the village to bring down the seizure, or to save the allies from the onslaught of the enemy.

Self-propelled Artillery Installations (ACS).

The map is poorly adapted for artillery operations. The chances of detection and destruction in the first minutes of combat are extremely high. The choice of position is not great - at the disposal of the ACS is only a small area in the base area. In such conditions, counterbattery fire is very effective, so experienced players never forget about the movement after the shot. The "nightstand" on the northern base is suitable for the location of low-notice low-level artillery: in the back of the hill there is a depression, where it is convenient to hide the case of a small car. In addition, there often are allied tanks and fri-sau, which will provide cover in case of danger.

A useful solution will be the distribution of sectors of fire: almost simultaneously it is necessary to control the arrival on the mountain and the mountain itself, as well as the village and the water. In addition, at any time on the radar can be lit enemy artillery. Remember: ACS is not only damage, but it also frightens the enemy. The enemy often loses patience from the need to think simultaneously about two things: the opponents around him and the art.


Example of a fight in the Counter Strike mode on the map Rudniki.


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