Map of Dragon Ridge WOT Tactics


An exemplary battle at Dragon Ridge map.

Released update card with the release 0.7.3, but due to an imbalance has been removed for revision in patch 0.8.4. The size of the map in 1000 at 1000 meters, the level of fighting, from 4 to 11. It is very unusual for card players. Unusual in that the landscape of this we have not seen before. Of course, who have been in Asian countries, it is nothing new to see, but we, ordinary Russian gamers, so we see for the first time. Of course I'm kidding.

The map is a vast expanse of eastern with very dense vegetation, rice fields, small villages and tea plantations. First of all, the location seems pretty big. Although the drive from the first to the second database can be for some a minute or two. On the map are very large differences in elevation that makes it very difficult game on the heavy tanks. Here's who will feel at home here, so it's ST and LT . This fellow here is where to drive, not being afraid to get into trouble. The map is very rich in vegetation, which gives the advantage of PT-waters. But playing in the PT will definitely fun.

Tactics.

There are tanks in the game on the hills, and the base are in the deep valleys separated by mountain ranges. Basically, fighting heavy tanks tied in the square E6. Why is this box? To explain is quite simple: do not see art here and the flanks are covered with one hand the mountain, and on the other - the village. Speaking of the village. Hiding behind a wall, of course, you need at home. But count on a cover is not necessary. One wrong move or enemy projectile - and your shelter destroyed. On the map there is no lasting buildings, everything can be destroyed. About strands we'll talk. They fight in the square E6. And how to behave here on a PT? Often   CT   Both teams use the left side of the map for a workaround. There are usually square in E3 and there knotted fight. Sometimes they are there to help agile and fast bands, such as the EC-7 or the French.


Example games: Sun Dragon Ridge on the map.

If you went into battle on the TP you'd better still go along with the strands in E6 square - although there is a guarantee that no bastard in the board will call not and will not start circling. But arte will be quite difficult. She appears in a very uncomfortable place. Firing from the position where it appeared almost impossible (at least in those squares, where the main events unfold). All the time will hinder the mountains. I would recommend arte down to the base. There she will feel more comfortable.

Well, that's all. As for me, the card is very interesting and a lot of things on it is worth to try. Good luck to all!

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