Map of South Beach WOT Tactics
This card came out after the update 0.7.3. The map is a way of collecting the southern Crimea (so it seems to me, at least). Ramer card is 1000 by 1000 meters, the level of fighting, from 4 to 11. By itself, it is very picturesque and it has something to admire: a beautiful sunset, a magnificent palace with a park, ancient ruins ... In short, everything you need for quality recreation.
Tactically, the card is very interesting. This labyrinth of narrow passages between the mountains and ravines. Present here and the city's building, but the terrain is very hilly and there standing behind the corner of the house and feeling secure, do not be surprised when you arrive God knows where. Basic directions of the attack on this card is not present. Yes, you can go the shortest way (by the way, it is, perhaps, the most secure). This is a line 8 for one and for the other team. The truth is hard to get there: how to first base and the second dolgovato go there and you can easily get lost in these descents and climbs.
The approximate positions of all types of equipment.
1) Position (Priority) - center of the map, allows you to highlight the city and the mall (light and medium tanks). It is also quick access to the arts and the enemy pt.
2) Position - alley often used to rush the enemy. Defit approach to allies and attack (strands and Fri).
Use no flat terrain to hide.
Positions PT-ACS: G6, H0, C0, D7, A3;
Do not hurry to attack, watch for the enemy. Hit by a weak spot in the defense.
Bad position: lovers intestine so long. Pass the 2-3 line to the enemy base.
There they met bands and Fri, further slowing. Meanwhile, base attack and kill all rapidly.
Tactics.
It is not so difficult, given the fact that it is virtually powerless - hills, mountains and buildings, it is extremely difficult to her work. Therefore, to make PT Arta piece of cake. Something card reminds me of a mixture of Provinces (two sniper positions in the center) and Fisherman's Bay (a small town on the coast). Accordingly, choosing the most appropriate tactics for these cards. Basically, all the battles take place in the squares E8 and E5. It was there that faced opponents. The second team is better, of course, defend. The very terrain on their spawn dictates such conditions: it is closer to the hill, than the first team and, therefore, they occupy the first position. When the first team starts to take its place for the defense, the splash of flying enemy is already in full swing. So to attack from the first spawn is better to choose the right flank. So reliable.
Good luck on the battlefield!
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