Map of the Komarin WOT tactics

Hyde on the map "Komarin" WOT, or as it was nicknamed by the players "Koshmarin" is one of the initial maps in the game. The size of the map is 800 by 800 meters, and the level of fights is from 4 to 8. After the renovation, on the island, that buildings appeared in the center of the map, anti-tank hedgehogs, they removed most bushes near the bridges. After that, the map became a little better and playable. The tanks on it began to move somehow. Previously, all 15 minutes of the warring parties just defiles their bases, with varying success trying to light up the bustlers. To date, the picture is slightly different: the tanks go into battle and almost no one is left to defend the base (which is absolutely in vain).

Approximate ways of traveling all types of equipment.

комарин.jpg

Green points are strands or PT.
Yellow dots are the points of light.
Red dots are art.
Red areas are hot spots, the main places of fighting.
Green arrows - shot through directions.
Yellow arrows - direction of attack CT
Blue arrows - directions of attack TT

Tactics.

As before the patch, and after it, "Komarin" is divided into three main zones. Rush on this map is always a noble thing, but if it is organized correctly. The shortest way to victory, rush through the island. But there are options to paint on the flanks (which is also quite effective). It is worth recalling that on the island on both sides are anti-tank hedgehogs. Destroy them can only heavy tanks . In a random house, sometimes, it's just a shame to look at low-level RT or STs that stand in line with them and try to destroy them, completely without understanding what's the matter. And the crews lose valuable time. So do not forget about it. ST and LT , in principle, there is nothing to do on the island. Only will disturb. So do not go there, dear our "fireflies"

Now let's discuss some tactical components of the map. By and large, "Komarin" is convenient for all classes of tanks. Here you will find yourself busy with PT , TT, CT, and Artam have a pop. Accordingly, the key positions, at the beginning of the battle, command tanks are divided into three groups.

On the island, first of all you need to go to the strands. They will stop the advancing enemy and, with successful interac- tions with Arta and PT, break through to the positions of the enemy. This is the first group of tanks. The second group occupies positions near its base. The third goes to the enemy base. This distribution of forces is quite schematic, but always justified.

Now let's consider the variants of attacks from different sources. And so, the first rep. A group of tanks that went to the island, should contain the pressure of the enemy and, if successful, break through to the defenders of the base and the arta. It is best to send here Mouse, E-100, IS-4, amers. They are stronger than their counterparts and less maneuverable for breakthrough defense. But there is also a downside to the coin. Buildings on the island give an advantage, but not the team from the first respawn. Therefore, in this case, it is better to develop the offensive in other directions, and here only to pin down the enemy's actions. In the group of tanks that will defend the base, it is best to include several PTs ( Object 704 , T95 , T28 , SU-152 , ISU-152 ). Their range will help to prevent the capture of the base or to knock it down in time. The third group of medium and light tanks should, if possible, capture the base or divert enemy fire on themselves.

Now we will analyze the attack from the second base. In short, there is no big difference. But there is one small trick or feature, as you want. The fact is that the tanks that went to the island and took positions near the buildings, receive a slight advantage over their opponents. Just on the island there is one building, in which "loopholes" are made. If you become near them, you can shine the defenders of the base, being completely safe (but forget about the "God of War" is not worth it). From this position, there is a beautiful view of the square J3, where the defenders of the enemy base stand.

On this I will finish my small review. To all successful fight and less "suitcases"!


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