Map Lasvill WOT Tactics

"Lasvill ... A small town somewhere in Bavaria and Switzerland, with a mountain range and the lake in the middle. I'd bought a little house there. " Probably every player at least once thought so. Map really very beautiful and bright. The size of the card 800 to 800 meters, the level of fighting, from 4 to 11.

There is already a long time and all paths to it are already acquainted. Tactically, the card pretty interesting. Previously, when more corpses tanks, it was impossible to move, everyone felt obliged to pass close by the lake, "gut". Now, it makes it much more difficult. Divide the location can be on three main sectors: the city, the valley and the "gut."

Exemplary ways to sidetrack for all types of equipment.

ласвиль.jpg

Green dots - cords or TP.
Red dots - arts.
The red field - hot spots, the main places of battles.
Yellow arrows - direction of attack CT
Blue arrows - TT direction of attack

Tactics.

These are the main tanks collision zone. Rashit possible and sometimes even need this card. Better, of course to rush to use the city as there is where to hide from enemy fire arts and enemy tanks. "Gut" simply enchanted place. According to an old memory players use it, but as the experience of the past a randomly Battle, the attention on it began to pay less. Quite a bottleneck and that's enough to send one to the tanks or the PT. But here's the trouble with the city's "gut" can be seen pretty well and someone who dared to move there can not be good. The gorge is a separate world. Crawl through the enemy side is possible only through a narrow hill, which sweep PT, tanks and Arta , as the one or the other. At the beginning of combat forces teams are distributed normally so.

Learning to shine on Lasville.

The main forces, that is, bands and some item, it is better to send to the city. Rashanut through the gorge, of course, possible, but it was too risky. It is better for this purpose to use the city streets. And the roads are paved, dirt less.

Any special advantages of teams do not have. All will depend on the ability of crews and the number of involved technology. The gorge is better to keep small, but powerful forces, covering them Arta and the PT.

"Kishka" also do not leave unattended. To defend it is a tank that will not be much to look for trouble.

Now consider the main directions of attacks from both teams.

The first rep.

The main striking force should be sent to take the city. It is better to use for this purpose manoeuvrable TT and ST. For this purpose, it is best suited, " Seven ", the E-75 , IS-3 , T-54 , Pershing , Patton . The gorge is best to cover Mouse , E-100 or IS-4 . Keep them will be 1-2 PT and art. "Kishka" unattended better not to leave and to protect it by a single crew. Any tricks and advantages here, in principle, no. Just do not ignore the basic directions.

The second rep.

The situation is similar with the first rep. The main direction - it is a city. "Gut" and the gorge is just to cover up and not allow the enemy to break through. It sounds terribly corny. "Yes, we do know," "Ash stump", "And without your advice is clear," you say? It is all true. But experience shows rendomnyh battles that players often forget about one of the wings, throwing at the mercy of any HF or T-34 . So it is better to divide the forces. fireflies   in this case, can be sent through the town along the beach or by the gut.

VOD card "Lasvil» World of Tanks Panther 2

WoT game SU-8 "Lasvil"



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