US SAU

The variety of techniques, this is the main argument of every nation in the game Tanks of World . Almost every nation is ready to offer games on 5 unique class of combat vehicles. Which have their purpose, characteristics and appearance. But today we will address the most specific of all existing classes, this ACS and take for the US review . This class has always been the most unusual, hard playable and terribly specific, but that, however, the players continue to develop this technology and are constantly trying to leave her in the fight.

A bit of combat vehicles

SAU - a tank-range, they are able to shoot through enormous distances (in our case, almost the entire game map), is simply enormous damage and have an increased bonus to stealth, though due to its size, it is a bonus on the background of PT-ACS is the only light addition does not affect the gameplay. But here it is worth noting that American designers have paid very little attention to this class, so to speak about the combat effectiveness and other positive aspects are very difficult, but, despite this, these tanks are back in the game, though insignificant.

A branch of the United States of today offers us 9 unique in its structure and characteristics of combat vehicles. Starting with just a delicious and unique finishing T57 and T92 the most destructive, then you will enjoy the game, you just do not understand how this could be designed. Yes, unfortunately, the United States has a very weak and practically devoid of the combat potential of the tanks, which have to take place, in order to achieve a more promising technology.

During the study you will be able to enjoy the game on the M7 Priest, M12 and M40 / M43. You'll wonder at the M37, M41, M44. And be able to fully enjoy this fighting class in the M53 / M55 and the T92 . Yes, strongly differing perspectives, but have nowhere to go, I have to try to play everything, even the little trick of reduction using the tank M24 Chaffee , which allows you to skip the initial levels are not much-and helps.

I am glad only one, that, despite all its negative and some positive side to play in the US ACS can be, and sometimes even very successfully.

Negative and positive aspects

US SAU most diverse branch of the game, having composed only 9 combat vehicles, the Americans managed to accommodate them almost all kinds of positive negative sides.

From 2 to 6, the level of development, the US military equipment is renowned for its great capacity, high maneuverability and speed, as well as an increased rate of fire indicator. This allows you to organize this "rain" of live ammunition to the enemy. But at the same time, this technique has an understated figure of damage and bad flight path of the projectile, which does not allow the player to smoke from the shelter while shells have oche6n little splash.

Regarding the level of 7 and 8, there the situation is quite the opposite. Technology has a mediocre performance agility and speed, also has decent damage and a great splash. But because of the large size have to choose yourself the most secure places on the map, or life cycle will last until the first glare. Range of fire, however, remains at a high level.

But the last two ACS 9 and 10 level, were able to balance in almost all aspects. This artillery is acceptable dimensions, quite decent speed and agility for the top-end appliances, as well as the highest damage of all similar models. But there are also very delicate disadvantage melee completely excluded as a weapon does not fall to such a level to destroy a target in front of him. With regard to the charge, it meets all the same machines, and ammunition is higher than normal, which can not but rejoice.

Thus, we have considered all aspects of military equipment, and it can be concluded, to fill the technology successfully, it is necessary to break in more than one hundred battles, and after you will be able to show excellent results.

Comparison of top-end technology

So we got to the comparison. In fact, to compare ACS does not make sense, they are very multi-faceted and in most cases, the combat potential is entirely dependent on the skills of the players. But the fact remains fathom, so it is worth noting that no similar ACS has a single high damage compared to T92. It should be borne in mind that for the comparison takes damage per shot, and loading the drum is not taken into account.

The second aspect is predominant splash from the explosion, which allows you to cover a large area and damaging the largest number of enemies who crowded in one place.

And the third advantage is small size, which allow most effectively hide their dimensions and a long time to be in a state unnoticed.

But despite all these advantages, the US ACS is not the first place in terms of its combat effectiveness. It gives the French Bat.-Châtillon 58 155 and the Soviet object 261 , but it is superior to all other tanks . But once again I remind you that ART-ACS is a very specific class and e effectiveness depends entirely on the player.

Additional equipment and crew skills

And as it often happens, efficient and professional players are always experimenting with equipment and crew skills to other players learn from their experiences and use it for your game.

The cell equipment is recommended to install a box of cola, a small repair kit and a small first aid kit. Yes crew efficiency plays a key role in this technique.

Additional modules should have the following number of units: rammer, reinforced drive pickup and camouflage net. This will improve their chances in the battle plan and will allow much more efficient to hide from enemy glare.

As for the crew skills, no special set here, all as standard, or rather, like other art-ACS. In the first column of the skills have to be learned "masking" in the second column is full of all examine the "Combat Brotherhood", and the third column is the best thing to essentials skills, that is, "light bulb", "Sniper," "Intuition," " Virtuoso "and" inventor ". The rest of the columns can be filled at its discretion.

tactical use

But the tactical application does not possess specific recommendations, or some sly tactics, Art-ACS are generally very limited in this respect. American ACS is not far removed from such a standard it is preferable to use long-range shooting in the conditions of stealth. So you are on the standard will have to choose yourself a point for shelling, getting there and destroy the enemy in order of preference, that is, first to destroy the strongest and fastest, and only then take up the other tanks. Accordingly, the most preferred are the enemy self-propelled guns and PT-ACS. Everyone knows how the ACS in combat conditions. Therefore, problems in the actions you will not have, the main thing to choose the right place to have bushes or a shelter.

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