US Light Tanks

United States (USA) - the most interesting and unusual people in the game World of Tanks. It has a beautiful tanks, which are not particularly distinguished by their book, but almost all have real prototypes, which in one way or another allow players fanitsya and enjoy the gameplay. Almost 75% of all the tanks, which are represented in the game, taking part in the hostilities, or have real prototypes. Rather it would be interesting to look at some instances of military equipment. At the moment, the United States has 12 combat monsters, among which there are 2 gift instance, which were awarded to players for the New Year, as well as there is also a 2 premiumnyh representative they really have a low level that does not allow to implement the farm of silver, for which and are intended these steel monsters. But we will not long delay the general opinion, and discuss in more detail the class of cars.

Overview

So, first of all it is necessary to note at once that the US is not so popular nation in the game, as their machines are not perfect copies of other nations, even though they have the original appearance. There is only one fighting machine Among the abundance that has the highest respect and popularity and is recognized at the moment the most best radiotherapy among all. This, as you might guess, is a T71 , a real fighting a monster, capable to realize not only their mission, but also to take the situation in their hands. What can we say about the LT in general terms? They have a rather mediocre gun, some members have a powerful enough caliber. They have speed, but mediocre maneuverability and virtually no reservations. But they have increased in size and poor arrangement of combat units. These are all indicators of the amount in issue-specific machine that requires some effort and skills to succeed in the game. But, so, anyway, they have their masters and can sometimes even pulling toughest fights, but still rather weak for other nations RT.

Comparison of technology with other nations

If we compare the American representatives with other nations, they can not keep stable competition. Well, not in their features, which could be pull them into the lead. Do not pay attention to the T71, one tank is not able to carry the efficiency of the entire class. They are great to lose almost all respects, compared with other nations. For example, M24 Chaffee is considered the worst "firefly", and gift machines T1E6 and T7 Combat Car can not be compared with the Soviet Tetrarch, which is much better (of course, here opinions may differ, but we take into account the general view). Therefore, in principle, there is nothing to compare, even the ones the Germans are much better, although at first glance they LT "miserable" (I apologize for such a rough definition of "general seem nightmarish). But the armor and weapon helps them to stand firm in its place. Therefore it is better not to look at the comparison, and to stop their attention on the most technology. Since it is better suited for fun rather than for effective combat.

Positive and negative sides

Considering all the provisions and characteristics of this technique, first of all it is worth noting the positive aspects that are immediately visible in the rate, the presence of some drum machines and fast recharging. Yes, these features help to some machines to perform miracles, but only in terms of support, alone they do not survive.

As for the negative aspects, then they must be attributed to the large overall, weak arms and mediocre maneuverability. Still, it's maneuverability and radiotherapy should be on top, but even that would not help cover the weak armor and badly located modules that are ready to burst at the slightest skirmish. Even a simple ram at low speed causes great harm, as if by you fired from a large-caliber guns. Consider all these comments, and you can define their tactics and style of play.

Recommendations on equipment and skills

So, to maximize your chances of winning, you need to think in advance, respectively, their equipment, the composition of additional modules and exemplary study skills.

First of all, let's consider the case of equipment which is practically a standard cut of the last position. It is recommended to take a small first aid kit, small repair kit and 100-octane gasoline.

If you stop the owl attention to the modules, it is necessary to take the following set: Coated Optics, stabilizer vertical crosstalk and improved ventilation. Why was not included in the module "telescope"? The fact that the US "firefly" best handled by active light than is passive in the shelter.

And finally we got to the skills of the crew, who have some disagreements, but it is quite feel comfortable in the next set. In advance, we note that the number of crew in the RT may vary, therefore, according to the amount and choose the modules that we will take as the basis of 5 persons. As can already guess the first column of skills is engaged in repair and light, these skills are key and can not be changed. The second column filled skills that can provide a passive action plan that is in addition to the repair is recommended to take a sniper, vindictive and skills improve patency. As for the third and fourth column, that is, they must enter a eagle eye masking distribution. In some models, you can set the Combat Brotherhood, there already choose their own taste and playing.

tactical use

And as soon as the tank will be assembled and prepared for battle, is to reflect on the basics of the game at RT. We may surprise you, but these combat vehicles designed for a mixed style of play, which means light and active support of allies. That is, you have a little highlight area, seek shelter and fire, even if you can not break through the enemy, just keep a suppressive shots, create crowd effect and more. Your job is to confuse the enemy as much as possible and as long as possible to keep it lit up. It is not necessary to die in the first minutes of the battle, it is best to think and play a tactful game, then the reward will be higher and the benefits will be greater.

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