game Basics

It is no secret that the vast game World of Tanks the strongest player is not the one who has a strong and sturdy tank, and the one who can control the situation in the battle and soberly weigh their decision. You can read the guides, watch reviews, listen to the opinions of other players, turning the pages of a great number of articles. I do not argue, it's good for your gaming potential, but really you can play when you want it for yourself, and start thinking in the course of the battle, not just shoot. Today we will deal with you one randomly fight in which will operate under the special scheme, that is, to take into account many factors, and other aspects in order to achieve victory. The scheme that you can apply in any battle, the main thing to take into account all the rules, which will be discussed in the article. Enjoy reading!

Start a fight

Thus, after pressing the button "to fight", you should already focus on the planning and strategies of their actions. Surely you've skated more than a thousand fights and know perfectly all the cards, which exist at the moment in the game. Therefore, first of all pay attention to your card and an position of your base, it will be defined in advance with the principle of your actions. Do not think about the consequences of possible events and choices, your first task is to determine the direction and the point of your defense / attack. Necessary to proceed from what class combat vehicle you have, what characteristics in the art and that it is in principle capable of. After analyzing it (should be analyzed in advance !!!) you will be able to draw a picture of your actions.

The second point concerns the composition of the teams, who also need to quickly analyze. Pay attention to the union and the opposing team, which classes are part of a team, how many platoons, some clans are involved. And in advance will be able to draw a picture about their actions. Of course, this has its place "factor command", which is impossible to predict, so it is better not to take his analysis. In addition, with a special modification XVM , you can evaluate each player and see what he (approximately) is capable of. And remember, do this analysis you need exactly 30 seconds, which are given for reference to the start of the battle.

The height of the battle

We begin to consider the situation when the battle began, and the team began to disperse. So, depending on the class of the machine you must choose the right direction, for example, if you SAU is better to take a position for firing, if you LT , better start to shine enemy tanks, if the PT-ACS , take cover, and, if you are TT or CT, it is better to wait and assess how dispersed your allies. Pay attention to what the allied classes of cars drove on the right flank to the left flank, where there is an error on the map, which opened flank and act depending on how the allies settled. Do not go there, where there is a large number of tanks, better take a point from which you can maintain the fire of their allies. In this case, after you take a stand, carefully look for the mini-map, as this is the only chance to know what's going on outside of your maximum viewing. It is best to resort again to the modes and the use of the assembly Jovi , which incorporates a mod that allows you to see where the enemies were marred. They will be marked with small labels on your map, which will not strongly to load your memory.

Thus, you will be able to assess the situation in the battle and take the measures necessary for making a maximum contribution to the fight. Identify poorly protected places on the enemy base, evaluate the composition of enemy vehicles on that, or the other direction and follow where you are more likely to cause a severe blow, or to destroy as many enemies as possible. Or simply it is possible to break through the enemy base and strike from the rear.

Completion of fight

And as soon as the main battlefield will be carried out, it should have to pay attention to the approximate location of the Allies and their composition. If they are weak and helpless, then you should not be afraid of them, you need to destroy them. If there are problems with the destruction, it is best to come up with a new strategy of destruction, defrauding and glare of the remaining enemies.

Thus, we examined the basic tips for action on the battlefields. Yes, they are reduced to information analysis and the mini-map. But let these game elements and specially been introduced to it for them to plan their actions. Always watch out for the mini-card, keep in mind at least a basic knowledge on the gaming technique, consider the composition and just be confident. The above scheme is suitable for any battle, be careful to use the information correctly. Only this argument will allow you to soberly assess the situation, to weigh the chances and win.

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