Damage modules

I am glad to welcome in the third episode of the Golden bolt. Today let's talk about the fire. What are we waiting for, let's go!

Did you know that to burn tanks tenth level is much easier than the first tanks?

After seeing this issue up to the end, you will understand what I mean. And so, I'll start in order - from the simple to the complex, from the basics to the finer points.

And so, to the basics. In case of any tank, there are two types of internal modules, damaging that you can set fire to the tank - engine and fuel tanks. Both modules have a so-called points of strength or CP for short (from the English. HP- health points). But note that the difference is that the engine can be ignited by any chance of damage from 10 to 20% depending on the type of engine, fuel tanks and light only when they run out strength glasses. And the likelihood of re-fire after the damage is very large fuel tanks, with choices on what to shoot: by tanks or engine - should give preference to tanks. To be easier to understand this question, we have to go a little further into the theory.

Each module has a parameter called "chance of injury", that is, even if you were right in the module, not the fact that it will cause damage. In tanks and have a chance to damage the engine is equal to 45%, is slightly less than half of the hits on the module can inflict damage. And so why should choose the purpose of the tanks, not the engine?

We know that the chance of a fire engine in case of damage, for example, 15% and 45% chance of damage. This means that the chance to set fire to a tank firing the engine, less than 7%, that is, every fourteenth penetration. Now we carry out the calculation in respect of tanks. On average, health points at the tank is enough for two damage, and a chance to damage the tank is 45%. So, to set fire to a tank firing at the tanks, you will on average every fourth or fifth penetration. Is not there a significant difference?

In the appendage to the arguments we can say that there is such a skill at mehvoda as "clean and tidy" reducing the already small percentage of possible engine fire for another quarter. And to reduce the damage to the fuel tank skill does not exist. Let us consider that more effective: vytselivat boeukladku in the hope of damaging or detonation, or still trying to set fire to the tank?

Here we again come to the aid of mathematics. The chance of damage boeukladki 27%, and its strength is also about, enough to damage the two, depending on the tools and favor EBE (great Belarusian random). Detonate BC (boeukladku) you can, roughly, every seventh - eighth hit. It seems to be not bad, but there is one "but". If fuel tanks opponent is unlikely to be repaired, then boeuklad repairing whenever there are repair kits, ie, add four more shots. And the output we get a negligible chance of destroying a tank from undermining boeukladki.

Another argument in favor of arson that fire not only quickly consumes the strength of the tank, and rapidly affects all modules, including boeukladku. And even if the tank survived the fire, it becomes a pale shadow of what it was before the fire, and does not represent much of a threat - becoming easy prey for your team. In addition to following the damage to the tanks will almost certainly lead to the re-ignition, and a chance to damage, remind, very high - as much as 45%. And because more than one fire extinguisher in the fight, as we know, it is impossible to take. In general, if you follow the logic and mathematics - to set fire to the tanks safer. And remember that it is preferable to do shooting in fuel tanks.

Now it's time to go back to the first issue of the statement that the first level of the tanks to burn harder than tanks senior levels.

The fact that the strength level of the first tanks of fuel tanks is approximately equal to the strength of the tank and the engine to ignite, even the fire hazard, is not easy. And you probably will kill the tank than it illuminates. After the first level of the tank strength enough for one to three shots, depending on the level of the enemy guns. In turn, the strength of the fuel tanks at the senior level of the tanks is not much more than the initial levels of tanks. And the points of strength of the tank is ten times more, so tanks senior levels and burn more often. But then you need to understand one important nuance of the game mechanics. There is a myth that the more a one-off, the so-called alpha-damage from cannon - the more effective it makes glasses strength from the modules. But this is not the case. That's what I'll tell you in the next issue, and we will continue the fire theme, since I still have something to share with you on this really hot topic.

On this I have everything, see you soon. Good luck to all hunting!

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