See efficiency of all players

Efficiency World of Tanks - that lies behind this concept? Efficiency - efficiency, in relation to the World Tanks - in fact it is a four-digit number, which characterizes the skill of any player that automatically calculated a special game mod on a complex formula, which in accounting are a variety of actions, such as wrought by opponents damage, the protection of its base , capture the enemy base, the illumination of enemy tanks, and so on. The second name of this index - ER, efficiency rating. By itself, the player figure efficiency rating conducted after each battle can and will vary slightly depending on the results shown. A huge number of players carefully monitor their game stats, diligently trying to improve it by any means. The reason is simple: no one wants to read in-game chat flows charges krivorukost, crustaceans and so on, plus a player with poor performance will never take in a good clan.

World of Tanks is easy enough to find out the efficiency. Usually this is done using a safe and easy-to-install mode, known among the players called " Olenemer " aka XVM . After installing it, to fight the loading screen to continue in the battle in the "ears" (list) command you will see in front of the nickname of each tank their own and other teams are the same 4 digits, respectively making on the move conclusions about who is who and what are the chances to win the battle.

View World of Tanks efficiency can be asked, and his teammate (or opponents) directly in the game, if you mod for any reason is not installed. The truth in this case, we must be prepared for the fact that often, instead of just numbers in the reply, in-game chat may appear funny messages like: "you cancer, go to the hangar," "bottom, why would you !! your efficiency and other interesting in reading things that characterize the high intellectual level of the interlocutors. Thus, it is desirable not to regret all the same a little bit of time and effort to install Olenemer and quietly, still on screen download battlefield, plan for someone in the team can rely on, someone to fear in the enemy, etc. .

For convenience and quick orientation in combat efficiency figures are usually painted in a color group, which is only 4: red - bad player, yellow - average, green - it is necessary to rely on that person, lilac - a uniquely high level.

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