Balancer World of Tanks

In spite of all the nuances, which occur daily players World of Tanks, they are constantly concerned with the question: "How does it work Balancer?" And "Why is it sometimes so it is unjust?". These questions are answered quite sure all the players a universal lover Cyril Oreshkin.

The first step is to understand the main tasks balancer, which is its fundamental purpose. Typically, the load balancer needs to collect randomly team, which would be equal in both the level and on a balanced weight equipment, moreover, it should make this a series of operations for a minimum of time to the players do not have to wait long.

But this information is pretty vague, I would like to know the technical component, which allows it to collect team. The first thing worth noting is that when you create a team balancer does not include:

  • nation fighting machine;
  • modules installed on the tank;
  • installed equipment on the tank;
  • tank equipment;
  • level pumping crew and player skill level.

If to take into account the elements that take into account the load balancer, then they include:

  • art class;
  • the number of platoons;
  • state of the art;
  • balanced weight combat vehicle.

Of these elements, the main index is balanced weight which in turn relates to the latent feature and is not visible in the description of the tank. It is also worth noting that a balanced weight has combines two characteristics that, in general, create and display this definition. This is a technique class and the class factor, it is the product of these indicators due to give a balanced weight. If attentively to disassemble the class factor, depending on the class of combat vehicles, it has different indicators, which have not such a big difference. For example, ST , LT and PT have a factor of 1, and CT and ART-ACS have a multiplier of 1.2. After multiplying the basic balanced weight of the tank, issued a final indicator of the tank, which determines his membership in the team. But in the game there are also representatives of such fighting, which have universal characteristics and balanced weight is calculated individually. One of those members is 13 French AMX 90 which has a multiplier of 1.2, although it relates to RT. As these are the representatives of absolutely all tanks 9-10 level, regardless of class. But in order to more accurately determine which of the steel monsters fall into the most difficult fight, or vice versa to go to paradise, you can use the "combat level" special table, which is on the official game forum.

But it is necessary to turn to more detailed information that fully explains the mechanism of transfer of the player to the team. After clicking "In Battle" button, the player enters the queue of waiting soldiers. All in the game there are 36 turns, which are divided according to the mode of battle, that is obtained for each mode for 12 turns. Which all got a player because of it, and the team will be recruited. But for a long time balancer not to delay the distribution, it uses the so-called templates, which can speed up the process.

Patterns - a pre-prepared teams schemes that are going balancer in the first 30 minutes of operation. During these 30 minutes, it collects statistics on servers and as a result creates a template. It collects statistics based on the average amount of equipment and the frequency of use of tanks. If there are any changes in the preferences, and the appropriate changes are made template. Thus, the pattern fails quickly assemble teams and players do not have to wait long. But there is a downside to this system is that the result translates into a rather unbalanced team. This is due to the fact that the need to constantly balancer 30 minutes to collect the data, and during this time it operates practically without templates. Change is impossible, as the players have to make the wait a while before getting into a fight, and it will be quite a serious problem.

But there are nuances during creation. For example, the first command typed in ART-ACS , their number in the team should not be more than 5 pieces, and the difference in levels should not cross 20%. In addition, the difference in the amount should not be more than one art. The next coming radiotherapy , their number also must not exceed the difference between a unit and balanced weight should not be more than a difference of 30%. As for the other classes, they are filled according to a balanced weight reduction. But it is worth remembering that in this case too, there are various restrictions, which primarily relate to non-class machines. That is, the tank does not correspond to its class, as it was with the AMX 40. If you take into account the platoons, then the distribution of military vehicles coming from one representative, who has the most balanced weight, so do not think that technology is a comparison of the total.

Thus, the balancer creates a team, then go fast verification of compliance with all the nuances and rules, as soon as everything is ready to start a fight. If there are discrepancies, the team disbanded, and a new set begins. If you have problems dialing technology, they usually occur when many players choose one technology class, or did you start playing from the beginning of starting the server, or you are on a test server. In this case, after a long wait, balancer starts a set of small teams of 5-6 tanks of equal level. If this is not possible, then the screen will display a message that prompts to take the game to another tank.

Now you are fully acquainted with the instructions of selection technology. Despite some inconsistencies, which occur on the battlefield, balancer copes with the task, thereby allowing a comfortable game. In addition, it is constantly being improved, and very soon will be brought to perfection.

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