Disguise

Hello dear tankers! We begin a series of "Entertaining Mechanics" to talk about the review of disguise. Talk about a must, as novice players, as well as a lot of players who play for a long time, it is useful to know that the correct use of these gaming options not only leads to more victories, but also very profitable. Yes, yes, profitable. As knowledge about these aspects of game mechanics to help you earn credits and experience, often did not spend on the shells and repair. Interestingly, well, then proceed. And we promise not only tell, but also to show by example, how knowledge about masking and review influence your playing being.

From each tank game proceed invisible rays that make the enemy visible when crossed with marker points on its technique. Rays emanate from the vantage points at the top of the tower and on the mask tools. Overall points are: the top of the tower guns in the mask on the sides of the tower, the front and back sides, and the sides of the housing. The maximum distance at which you can see the enemy without the help of the Allies - 445 meters. It is worth noting that this figure is related to the limitations of the game engine, and you can not work around this limitation. In the description of your tank is indicated overview with 100% crew, but without modules and perks, with which you will be able to see farther. Cleverly increasing viewing distance, you will be able to detect the enemy first, and the first to apply the same to him damage. And we must not forget that your allies will also see the enemy, and in most cases help. To gain an advantage in the review and increase the range of detection of the enemy, you can install the module in the tank - "illumination optics", "telescope", "improved ventilation". It is also possible to pump the crew's skills - "Eagle Eye," "Combat Brotherhood", "intercept". Even an increase in the review affect consumables - extra-rations, chocolate, cola, and strong coffee. But even with the addition of all of this you can not see further than the previously mentioned allow you to limit the game engine in the 445 meters. This raises a logical question: "Why are so many opportunities to increase the review, if it is possible to detect the enemy only at 445 meters and no more. The fact that the highest viewing figures reduce the effectiveness of enemy camouflage, this is a very important thing. To her we shall return. " In the meantime, remember - a good review will allow you to detect the enemy before you and it is right on the first shot will be for you.

The initiative is important both in life and in the game, so most good players tend to the initiative you take, and is pumped to the tanks disguise who spend a lot of movement on the map, or if this is just an insidious PT ACS small. The benefit of this skill is difficult to overestimate, because the better the disguise, the later you will detect the enemy, and therefore eligible for the first shot will be yours again.

How does a disguise? Each tank in the game has a stealth factor, the value of which primarily depends on the size of the tank, such as mouse or object - 212 is very difficult to hide, no matter how they disguise pump over any network and they do not wear. But the LT and ST with this skill significantly increase its effectiveness.

In general, any tank, there are three conditions that affect his disguise:

  1. Tank is - maximum masking
  2. Tank moves - masking decreases doubled - this is true for all types except radiotherapy techniques, they do not reduce the masking occurs when driving.
  3. Tank shoot - shot with your stealth factor tends to zero and the higher caliber guns, the more difficult to hide the tank when fired. In addition, the gun with a muzzle brake unmasks stronger.

The enemy can not see you if your overall point of it is completely hidden behind the houses, rocks, dunes, bushes or trees. And if you have previously been discovered, hiding, you will be gone from the glare about 10 seconds, depending on the operation of the game server and the availability of skills of the enemy crew.

Let's take a closer look at the phenomenon of shrubs, bushes because it gives an appreciable advantage over the enemy, allowing him to destroy the technique, while remaining invisible.

How to use the bushes:

Rule number 1 - choose a bush, because of which you will see the largest space, in which the opponent probably will go.

Rule number 2 - bush should hide your tank completely. Check it out easily, imagine how you can watch the opponent, and so expand your camera to take a look at your tank through the eyes of the enemy.

Rule number 3 - if you drove up to the bush for 15 meters, then it becomes clear to you and lets your review rays, so to call directly into the bush does not necessarily.

Rule number 4 - if you are fired, then shrubs within 15 meters of you become transparent to the enemy, so decided to shoot otedte from the bush 15 meters back, and when when you look through the sniper scope it becomes opaque, and you can only see the outline of the enemy boldly shoot.

Rule number 5 - Be sure to read the skill sixth sense, because if you are sure you are well hidden, and the bulb is lit, the opponent is not only in front of you, but from the side, and even from the rear and then the bushes will not help.

And what about the trees? Downplay the usefulness of trees is impossible. Their crowns provide excellent camouflage, but we must remember myself trunk of the tree does not disguise, and hide behind a tree just will not work. It is necessary to shut Kroon your tank, try to incorporate spatial imagination and use trees, where the enemy is, for example, on a hill, and you are somewhat lower. And do not forget the fallen tree does not mask! It just disappears.

I am warning x-ray! All that we have said previously, will only work if the opponent is more than 50 meters from you. Otherwise, in the case it enters the great and terrible, Mr. X-ray, deadly rays that have the ability to penetrate walls. We recommend not to expose your body crew that procedure, so if your opponent is closer to the magical bush at a distance of 50 meters, it is necessary to destroy or foe or simply run away, otherwise you will find yourself instantly detected.

Now back to the promised, namely to enhance your well-being in the game. How can we use this knowledge to credit earnings? Quite simply, the game economy means that the tank firing on ally lit up, giving him a 50% experience and credits. This means that standing in the bushes on the right "Robin" and staging, so shooting you can make a good profit, and thus the cost of the shells will be minimal. The same thing you get if LT or CT maneuvering or using the terrain will highlight the enemy from afar, and the longer you will be able to do it, the better. It is a pity that many of the mountain - the players screaming spark immediately, mindlessly turn his technique into a pile of scrap metal at the beginning of the fight. By the way, all the artillery that players often do not like with proper light, generously fills your pockets with silver. In addition, until the enemy can not see you, it is you and not fire and that means lower costs for the repair of your tanchiki, but also you will have a higher percentage of wins, because even inexperienced players will shoot at detected your enemies, reducing the number of trunks team opponent. In addition, you probably know that the victories of the players get more loans than in lesions. But remember, the mechanics and economics of the game is based not only on the bushes and disguise, so do not sit in the bushes the whole fight, each decision time.

We intentionally avoided the large number of digits in this issue, because we believe that it is necessary to leave room for your curiosity. For more information on masking, distance viewing of different tanks and other aspects of the mechanics of the game you can get to the World Tanks Forum in sections of the game mechanics and the Manual for the game.

And on this we all. In the next issue we will talk about armor penetration. Where it is best to shoot at the enemies, how to put your tank, so that it did not break through even a very powerful gun, and why, sometimes thin armor can not take a large caliber. Well, today we have everything. We look forward to your feedback on the new transfer and see you!

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