Tank AT 15 guide World of Tanks

Review video guide AT 15 World of Tanks

PT-SAU AT 15 is a continuation of the idea of classic British anti-tank artillery systems. The whole series of machines, beginning with AT 2 and ending with Totroise , are machines designed to break through the enemy's defense, modern for that time ground battleships. To protect the machine from concentrated enemy fire, PT-SAU was covered with strong armor of enormous thickness. In combination with large-caliber weapons capable of destroying enemy firing points, the bunkers of the dugout, these were dangerous machines.

As we said earlier, WOT does not pay much attention to the fight against stationary targets, however, the idea of ​​the machine is preserved, and moved by the developers to the project. Consider AT 15 guide, which will help you navigate, whether it is worth paying attention to this machine.

Pros of the machine.

Like the whole series, the AT 15 can boast, first of all, a chic armor. 228 millimeters of frontal armor, 152 mm along the sides of the machine, as well as 101 mm of stern armor allows it to save its hit points under the fire of a significant number of guns. Also, AT 15 is a difficult nut for light vehicles , which often easily destroy PT-ACS of other types, bypassing them from the rear.

Of course, the 8th level of the machine involves meetings not only with peers, and tanks younger. And high-level machines are often able to crack such a nut, especially considering its fairly "direct" contours. From the idea of ​​absolute invulnerability and "attack in the forehead" will have to be abandoned.

However, 1,450 hit points, which is the best indicator among all represented in the game PT-ACS 8th level, it is still not so easy to lead to the indicators "destroyed".

Let's move on to the gun. In the "top" configuration on AT 15 developers install a 20-inch OQF 20-pdr AT Gun Type B Barrel. In the pre-revolution, it is possible to put a 32-inch gun, but it is inferior in all respects to the above gun.

Like all high-level guns of England, AT Gun Type B Barrel has a remarkable 226 mm armor penetration for its level, which will not be much stronger with the use of sub-caliber projectiles. Also, this equipment has the best parameters in the game among the PT-ACS 8 levels for the speed of data and accuracy, which of course is very nice.

Also positive are the angles of horizontal aiming, 40 degrees of barrel rotation, this is very good.

Actually, the advantages of AT 15 end there.

The minuses of the machine.

As in other machines of this class, all the disadvantages of AT 15 are derived from the pluses. Increasing the thickness of armor and the installation of heavy weapons increased the weight of the machine to 60 tons. The top-of-the-line Rolls-Royce 650 horsepower engine provides only the ability to move. It is rather difficult to call a rally of a car that develops a limit of 20 km / h. The speed of turning on the ground increased slightly, reaching 20 degrees per second.

It is easy to conclude that there is no question of any possibilities for mobile movement, as the situation on the map requires, when speech is not played on AT 15. Also PT-ACS becomes extremely vulnerable to artillery, as it will not be possible to leave the danger zone immediately after detection.

A disgusting review. 350 meters, which your PT "sees" is not cured by a periscope, or optics. In solitude, without "illumination" of teammates, you are very weak.

Vulnerability. Like previous models, AT 15 possessing thick armor, however, has quite a lot of vulnerabilities that are familiar to all professional players. So, what are the AT 15 zones of penetration?

  • Center of the hull. Yes, it's amazing, but the main armored car is very vulnerable. Despite the slope, it is quite thin, and most large-caliber guns can easily cope with it.
  • The commander's turret. Classical disease of the whole series. On this machine, it is "hardened" to 150 mm, but this is the first place that rivals will point guns at.
  • Observation devices. Are located on the roof, armored, like the turret, but due to their small size rarely break through.

It should be noted that the disease of the old models due to the vulnerability of the machine-gun nest is also "cured", on AT 15 there is a full armor.

The tactics of the game.

More "soft armor" turns AT 15 into a support tank. It is best to use the horizontal angles of focusing, shooting from the shelters by turning the car "rhombus". In this case, you become much less vulnerable, given that the vulnerable front armored sheet will not be in sight. AT 15 zones of penetration see in the video.

When shooting it is worth using accuracy and rate of fire, try to knock down the caterpillar immediately to the rival, and shoot vulnerable points, and also punch "through the rink".

The situation is classical in terms of equipment: a camouflage net, a sender, and talker drives.

The crew skills are likely to be transferred to you from old AT cars, but if you buy a new crew, start with repairs, gradually moving on to skills that increase accuracy and survivability. Masking is not for AT 15, because "hide" such a huge machine is very difficult.

Summary.

PT-SAU is not fully in demand in the championship companies and in the Civil Code. The upcoming changes in the metagame are unlikely to increase its significance. As a "farm machine" also can not be used. Recommendation: pump and forget.

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