Tank AT 8 guide World of Tanks

Review video atight AT 8 penetration

PT-SAU AT 8 is a classic British anti-tank artillery installation . In the basic logic of creating this entire series of machines, the British laid the possibility of creating extremely heavy armored vehicles that were able to break through the fortified positions of the enemy. Undoubtedly, the use of such heavy armor ultimately slowed the car, but remaining invulnerable to most means of destroying the enemy, it moved forward, causing great damage to its large-caliber gun.

In the Tank World, the problem of breaking through the fortified areas is not so acute, at least because of the absence of such. However, to manage AT-8, the destruction of which is not an easy task is always interesting.

Pros of AT-8

As it is easy to guess, the main advantage of AT 8 is its armor. 203 millimeters "in the forehead," and 101 mm in a circle make the AT-8 virtually impenetrable for peers in the forehead, and also vulnerable to light tanks capable of bypassing it. Even tanks of higher levels, up to 9th, are capable of serious problems with the penetration of not even an inclined 200mm armor plate.

Combined with 800 hit points of life, AT 8 is able to hold the defense for a very long time, truly fearing only large-caliber artillery.

Well, do not forget about the gun. 17-inch OQF 17-pdr AT Gun Mk. VII has remarkable armor penetration and high rate of fire, which easily heals low damage. Such a weapon is capable of easily and in a short time to disassemble almost any opponent with whom the AT 8 PT SAU can collide on the battlefields.

On this positive side of AT-8 end. Although even them enough for a successful game.

The disadvantages of AT-8

In fact, all the problems of AT 8 follow from the above. The total weight of the machine of the 6th level is comparable with some heavy tanks of 8-9 levels , and it's not an easy task to move these 40-odd tons from the place.

As a result, the tank rides at a top speed of 20 km / h and absolutely rotates horribly (18 degrees per second). Thus, the maneuvering capabilities are virtually zero, and when you are in the open area, in the enemy's zone of sight, you become an easy prey for artillery.

The vertical alignment angles of the machine also leave much to be desired. The built-in cannon is not able to effectively change its position in space, which in combination with low speed makes it difficult to aim at uneven terrain.

Vulnerability. It seems rather ridiculous that the heavy and armored car, superior to the frontal part of the legendary KV-5 , is vulnerable. However, this is indeed the case. The penetration zones of the AT 8 need to know, of course, and not everyone can boast of it, however, experienced players easily find weaknesses.

The vulnerabilities of PT include:

  • The commander's turret. The main vulnerability, although with a chance of rebounding.
  • Zone of 20 mm of automatic gun. At this point the machine has an armored plate only 76 mm thick, which is quite vulnerable to most guns of the same age.
  • Right side of the "felling". At this point, armor is as thin as possible.

Thus it is easy to see that the AT 8's penetration zones are quite extensive, and can easily be hit by an opponent.

Video AT 8 World of Tanks

The tactics of the game.

Alas, the combination of the above pluses and minuses does not allow to create for the AT 8 guide with great variability. Destination AT-8 shooting from the maximum distance, in which it is difficult to heal sensitive areas, defense from closed positions, and further breakthrough in the "weak spot".

The equipment is classical for any PT-ACS: Mixing and sending. A masking network can be set, but for such a large goal it does not work as effectively. Although the new patch can change the situation, and quite significant.

Skills of the crew are also focused on the specifics of the game. The primary and irreplaceable skill is repair. Fire for you will be conducted regularly, and constantly. The masking is similar to a masquerade. In the current metagame, its effectiveness is too small, AT 8 is huge and, therefore, noticeable. Accordingly, not so effective use of the sixth sense, which can be replaced in this machine by a "jack of all trades" - with the contusions of the crew will also face more than once or twice. For mekhvod all skills are useful, though slightly accelerating the movement of PT, the rest are rocking "to your taste."

Summary

This technique is suitable for those people who are looking for in WOT is the tanks. Heavy, slow armored vehicles, which before they die, will receive not one dozen enemy hits. If your element is dashing cavalry swoops, active light and raids on the rear, this type of equipment will seem terrible to you.

See also guides on other tanks: