The tank BDR G1B guide World of Tanks


video review guide tank bdr g1b World of Tanks

So we got to the first heavy tank France in World of Tanks BDR G1B. Unlike other bands Level 5, the "Vedroida" weakest armor (body 60/40/60, 80/70/80 Tower). The frontal armor and feed rebound and saves against tanks below the level, but the high side straight "excellent" take damage tanks 2 levels can punch us. Our main argument in the battle is our weapon. In BDR'a most powerful tool at their level, and this should be used. The largest HP Alpha 240, penetrated by 135 mm, second only to top-end gun Churchill, a low rate of 6.32 rds / min, is compensated by the excellent accuracy of 0.4 m / 100 m and a speed of 2.5 to information. Our review of a mediocre 320 m, only for KV-1 less, but we have the most powerful radio station 710 m.

pros

  • The best weapon, high alpha, armor and tochnoti
  • Side skirts absorb splash arts, but do not save from a direct hit
  • communication range
  • Rare fires

Minuses

  • Weak sides reservation
  • The sheer size
  • This absurd STOCK Tower
  • Outdated chassis
  • Top Tower is a great captain turret
  • Bad UVN

The crew and additional skills

With weak armor, better use of BDR G1B as a support tank. The first perk, like the rest of the CT study repair our huge harp just created for the adoption of the damage. The second can pump Combat Brotherhood, it will add to all indicators of our "mushroom", but there are other options

  • Commander: "Repair", "The Sixth Sense," "Eagle Eye"
  • Gunner: "Repair", "Slight tower", "Sniper"
  • Driver-mechanic: "Repair", "The King of off-road", "Smooth running"
  • Radioman: "Repair", "intercept", "The last effort"
  • Charging: "Repair", "Desperado", "Non-contact combat pack"

Such a set of perks is perfect for playing with the second line. Firefighting in the BDR do not recommend to swing the French surprisingly rarely burn

Additional modules

As we have previously defined BDR G1B tank serves as a dps with the second line. Installing rammer need almost any tank, aiming drives will help us to put your shells in a strictly objective ventilation also increase PDM and slightly raise the other characteristics.

Game Tactics on BDR G1B

We do not have a reservation as HF, we have good driving characteristics that would quickly break through the enemy defenses. We have one of the top guns at their level, skillfully hiding behind the allies we can inflict damage even tanks 8 level. Once in the top, we can safely roll out in the center of the map and give "hot cakes" enemies, most importantly do not forget to dance corps. The tanks below the fourth level, we are only dangerous when they come into the side.

From his level tanks the most dangerous is the HF-1 . He has a very quick-firing gun, a great damage and penetration, while it is we Strelna once, he replied shoot at us 2 times.

Churchill, though will have to punch it and you can not be afraid to shoot his DPMu.

T1 Heavy has a very weak weapon, it is often we just do not hit in the forehead, as if it breaks the 128 HP alpha damage is too low, that would quickly dismantle us.

As with any CTs are most dangerous for us art and ST enemy .

Zone breaking BDR G1B

Then immediately catches the eye of Captain Tower, it is huge, it even vytselivat not really necessary, breaks tanks Level 3 and above. Side skirts absorb and there is damage, but often break through the passes completely, perfectly breaks landmine grille on the left side. Stern has the same armor as the forehead, so it is best to disassemble the BDR G1B in the side. Caterpillars knock down hard, although they have excellent high strength.



See also guides for other tanks: