Tank Centurion Mk. 7/1 guide World of Tanks

Centurion Mk. 7/1 World of Tanks British ST 9 level, with excellent performance characteristics, but it is known in the tank one paper, but in real life it is different. Consider all the positive and negative qualities of the machine. The first thing that catches the eye is the instrument of 105 mm Royal Ordnance L7A1 breaks the 268 mm and 390 Alpha HP, rate of only 5 rds / min, but the accuracy of as much 0.32 M / 100m, and speed information to 2.3. Slow speed (40km / h) pays excellent dynamics, we can easily overcome the bumps and hills without losing speed entering the corners. Poor reservation (case 121/51/35 tower 165/112/112) does not allow to play the role of TT , but we do and do not do, our task is to shoot the enemy with the second line. Another strong quality of our machines is to review (410 m). Well transceiver 750 m finishes to all corners of the map.

pros

  • Excellent accuracy can vytselivat weaknesses in the enemy's armor
  • Excellent dynamics
  • communication range
  • Better overview, along with M46Patton

Minuses

  • The enormous silhouette
  • Low maximum speed
  • poor armor
  • Low rate
  • Crete boeuklad

The crew and additional skills

Centurion Mk. 7/1 World of Tanks serves as a support for the second line, and therefore we will develop in this direction. The first skill we pump repair, knock harp, equivalent to death. An exception is the commander, who was the first pump through "The Sixth Sense." Another perk we pump "Slight tower", "The King of off-road", "intercept". Third perk pump through "Eagle Eye", "Virtuoso", "Sniper," "Desperado".

Additional modules

Fulfilling the role of support necessary to increase your DPM to the near and medium distances. Rammer - a unique module that is placed almost all the tanks. Ventilation enhances all indicators, and in the melee is the main thing. The last is possible to put or drive pickup, if you like to shoot from a distance, vertical stabilizer, or crosstalk, it will help us in the melee, especially on city maps in the game of "swing".

Tactics

The most important is our "plus" is a precision weapon, and it should be used at 100%. At the beginning of the battle do not hurry up, we determine where to our CT and CT, to fully play the role of CT, we can not, low rate, small maximum speed and the lack of armor makes us an easy target. Select the TT line, but do not hurry, we do not go behind the bursting forward. In the first phase of the battle while we are waiting for our TT zavyazhutsya battle with the enemy, at this time you can perfectly do damage from a safe distance for us to review and allow the gun to do it. Once you see that the enemy is stuck in the local fight with your allies, you can use our dynamic and rapidly reducing the distance to go in the side enemies, but remember, we are very slow recharge, so after each shot there is a need to hide behind cover, or "body" of the Allies . In general, use the tank in a supporting role, much in advance and do not meddle damazhte enemy from a safe distance.

Zone breaking Centurion Mk. 7/1

Zone breaking Centurion Mk. 7/1 is difficult to determine, because we penetrate everywhere. Forehead tower stands just hit level 7, 8 may well level if it is stock. A particularly weak point is our boeukladki, for any contact with the side of the first or second shot Crete. Also, the shot in the forehead in Huslia, besides that, we lose it, and that more damage takes place completely. VFD bounces if you put a diamond quite often.

See also guides for other tanks: