Tank Birch Gun guide World of Tanks




Birch Gun is the first ACS made by the skillful hands of British designers. Its name translates as "birch cannon". The development of the project began in 1923, but the military leadership apparently did not appreciate the prospect of using the "wooden gun" and the project of the machine was collapsed. In the game World of Tanks Birch Gun - it's almost the same SU-26, only more advanced, so it's at level 4.
General information.
The name of this САУ, as though hints to us, that it is necessary to put it in thickets, somewhere among fur-trees and birches. The enemy is coming, he sees a birch grove around. And then you will give him greetings with a land mine in the stern, and he rushes further with a critical engine.
Birch Gun has a rotating tower as much as 360 degrees, which gives impudence and introduces an imbalance in the opponent's team. If you look at the other parameters of this machine, you can immediately distinguish two things - one-time damage and armor-piercing. These figures are simply awful! Damage is 260 units, and penetration is 42 mm.
But Birch Gun often throws to 5-6 levels. If you go KV-1 or Churchill VII, think for yourself how many times you have to get into it to send to the hangar?
Recommended equipment.
Birch Gun has very slow mixing, so be sure to put "Enhanced aiming drives". The second slot is filled with "Masking net", so that the enemy is killed before he realizes where the plume came from. In the remaining box, set the "Sender" to increase the rate of fire - our only dignity.
Equipment.
The best configuration will be a repair kit, first aid kit and a fire extinguisher. However, to improve the overall performance of the machine, you have to fork out for "Pudding with tea.
Ammunition.
Load it with high-explosive and intelligent armor-piercing shells in the ratio of 50:50.
Crew.
It's unlikely that you will get a pumped crew from the Sexton checkpoints, so perks will have to be learned from scratch.
• Commander - disguise, sixth sense.
• Gunner - camouflage, a smooth turn of the tower.
• Gunner - masking, sniper.
• Furder - disguise, virtuoso.
• Charging - disguise, contactless combat.
• Charging - disguise, intuition.
Choose the third ability at your discretion, however, the best option is the "Combat Brotherhood", which will rally all tankmen, and they will finally begin to carry out their main work, more effectively.
Strengths.
Playing Birch Gun, you can forget about saving shells: the ammunition in 150 pieces is enough for ten battles at once. The review is also not bad - 340 meters, which is just right for our tactics of "birch-bush" seating. And because of the high precision of the gun and the rate of fire, supplemented by a rotating turret, you are not at all respected as a serious enemy, but you will never be called a "birch log".
Weak sides.
The given ACS has a very bad radio station instead. The range of its communication is 550 meters, which is the worst indicator among all classmates. Therefore, keep your allies in order to successfully receive intelligence data. Also, Birch Gun is devoid of speed. However, even at 45 km / h, you somehow can climb onto the hills. But for fans of riding with the breeze, this process will seem terrible flour. Among other disadvantages, it is worth noting the scant fragmentation of the fragments and the long flight time of the projectile.
Battle tactics.
It's simple: the main thing is to endure high-level battles and get into the top. When throws to big uncles, we choose goals not armored, and when we in the top there is an opportunity for revelry! The only difference between the game on artillery of a small level is that we are shining less, which means that the survival rate increases. And we do not have to be shy about getting the frags. After all, it does not make any sense to hope that we are some kind of a half or a hose.

See also guides on other tanks: