Tank Stug 4 Guide World of Tanks

Description Stug IV

German anti-tank self-propelled installation belongs to premium tanks, it can be obtained for certain personal combat missions. This machine was created on the chassis of the middle tank Pz.Kpfw. IV Ausf. H., such PTs were manufactured more than 1000 pieces. Let's consider more in detail technical characteristics:

1. Cannon.

The StuG IV has a 75 mm Stu.K gun. 40 L / 48, it has a quite good penetration. Armor piercing shells penetrate 110 mm, the average damage is about 110 units, armor-subcaliber 158 mm, high-explosive punching 38 mm. The gun speed is smart about 17 shots, and with the installation of additional modules the recharge will become even faster, it will easily put a heavy tank on the caterpillar and easily cause him a lot of trouble. Damage per minute 1,784 units, not every tank will be able to boast such damage at level 5. Reducing the gun for 1.5 seconds, which means that even before recharging the gun, you can put the barrel on the target in a weak place. Ammunition of the tank 61 projectile, which will make mistakes, but with such precision it will be rare cases. Angles of horizontal aiming -10 ... + 10, it means that you will have to re-aim the gun, on the target in motion, leaving the sniper mode. The angles of vertical aiming are -6 down and +20 up, which means that you can not leave the whole body for a hill or hill to shoot.

2. The engine.

Special power engine StuG IV is not endowed. With a power of 300 horsepower, the tank has a specific power of 11.5 liters. S per ton of weight, while the maximum speed is 38 kilometers. Slow acceleration will not allow you to go away from a dangerous place with impunity, or simply move. Therefore, it is necessary in advance to think through the course of action and choose an easier route for yourself. Another unpleasant aspect is a 20 percent probability of engine ignition, which means that the presence of a fire extinguisher in the equipment will be mandatory.

3. Running gear.

The running gear is very sturdy, with a maximum load of 28 tons. Perhaps, a good plus is the mobility of the undercarriage at 44 degrees per second. This means that a light tank, or medium, can not be so easy to spin, or go into stern stug4. But in addition to engine power, will also affect the bad speed of the tank through the ground. The resistance of the undercarriage on hard soils is 0.77, on medium grounds 0.96 and on shallow grounds 1.82.

4. Booking.

Another advantage of the tank is frontal booking and is 80 millimeters. The feed with the sides are less protected, the sides have 30 millimeters, and the forage is only 20 millimeters. However, the tank on the sides there are screens that give a small, but still protection. Many of the inexperienced players face the problem of penetrating the tank, so it is worth exploring the collision model of the tank.
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5. Other aspects.

It should be noted a relatively small review of the tank at 310 meters, so you have to compensate for it by installing additional equipment of the stereotube. The communication range of the radio station is 620 meters, this is quite enough to know what is happening on the other flank, but do not stay too long on the base, since the range is not enough, and you simply will not know what is happening on the line of combat operations. The strength of the tank is only 360 units, so it is not advisable to enter into close combat. One more important point is worth noting that the tank has a preferential level of combat, which means that higher than level 6, StuG IV will not fall. The weight of the tank is 26 tons, so that the unmanned tanks can be rammed, but only light or medium. Crew. The crew of the tank consists of 4 people: a commander, a mechanic-driver, a gunner, charging (he will also act as a radio operator). The crew of the tank is vulnerable, which means that the presence of a first aid kit in the equipment will not hurt.
Consider what it takes to pump skills and abilities for the crew.
  • Commander first thing sixth sense, disguise, then repair.
  • Mechanic driver first off-road king, disguise, then repair.
  • The gunner is putting a sniper, camouflage and repair.
  • Charging the first thing put the radio operator's radio interception (the review is small), then disguise, then repair.
Indicators for skills and abilities are a personal matter for everyone, and only you choose what you will pump. Another possible third skill instead of repair, all put a fighting brotherhood that will only strengthen your firepower, and the overall performance of the tank.

The tactics of the game.

Before entering the battle, determine with the shells and additional equipment. Select the required amount for each type of projectile, and proceed to the equipment. So, since close combat is not a piece of this tank, it means that we will shoot from medium and long distances, so we need to improve our review, and this will help the stereotube. The second equipment can be supplied with medium-caliber gun attachments, it will slightly speed up our recharge and will save extra seconds of waiting. The third equipment can be put either a camouflage net, to improve stealth, or improved ventilation, it will raise all the parameters of the tank, even a little, but it will significantly help in combat. The equipment simply needs a fire extinguisher, a small repair kit in case the gun or other module and the first aid kit are disabled, although it is possible to replace the first-aid kit with 105 or 100 octane gasoline to increase the power. When the tank is manned, you can start fighting. The main tactic will be the support of the Allies, or the defense of their own base. It is necessary to stand more often in dense thickets, or to hide behind the backs of stronger allies. It is advisable to choose targets stronger, heavy tanks, or medium. The penetration of the gun is enough to shoot any tank of level 5. At higher levels, you can use sub-caliber projectiles to break through a heavy tank. At the very beginning of the battle it is worth determining whether you will go after the allies, or wake up defending the base, or guarding the artillery from enemy light tanks. It is not advisable to engage in close combat on this tank, booking does not always save us, and some tanks are able to break through our frontal booking. Also, in advance, calculate the actions of allies and enemies, then in time to move from a dangerous position. Use your fast and accurate gun and good camouflage, and achieve the results.

The result.

This anti-tank self-propelled gun will give a lot of trouble to all tanks with a small review and bad disguise. However, you need to play carefully on this tank, once again not substituting your weak spots.

See also guides on other tanks: