Cromwell Tank World of Tanks

Cromwell World of Tanks is a British medium tank of the 6th level, which will be discussed in this article. This tank costs 25 000 experience and 900 000 silver, go to it from the Cruiser . In the "sink" the tank is not very terrible, but it is not fully revealed either, whether it's when you put it into the top. Some options for pumping Cromwell:

1) Chassis - Motors (since we need high mobility) - the tower (allows you to put 2 more guns and additive to the strength of 50xp) - the last two cannons. (The walkie-talkies and the two first guns should already be open).

2) Goose is not investigated, but we put the springs - the engines - the tower - the tools - we open the chassis and take off the springs.

You can choose which weapon to choose according to your taste (pre-shot gun 75mm Gun Mk.V has good damage, but bad penetration, and top weapon, on the contrary - lower damage, but penetration is higher).

Pros and Cons :

To the pluses we attribute:

  • High speed
  • Good mobility of the tower
  • Dynamics of turns
  • Rate of fire
  • High DPM
  • Profitability (even without a premium account to go into negative is difficult)

Cromwell Minuses:

  • Virtually no armor
  • It is advisable not to stop, you can quickly go to the hangar.
  • The top gun does not have very good accuracy.
  • Also the top gun has a long mix.

Cromwell World of Tanks penetration zones:

Tower armor: 76/63/56. From the tower ricochets happen

Body armor: 64/32/32. In the stern and sides cromwell is stitched to cheers. But in the forehead there may be a ricochet, let's look at the forehead in more detail:

VLD - 64 mm

NLD - 57 mm

And the part that is only 25mm under the slope between NLD and VLD.

The most popular perks for the crew:

1st:

Commander: A master of all trades or a mentor (here to your liking)

Gunner: Smooth Turn of the Tower

Furder: Smooth running

Radist: Radio interception

Charge: Non-contact ammunition

2:

Commander: Sixth Sense

Gunner: Sniper

Furder: The King of the Road

Radist: Inventor

Charge: Desperate

Repair we often do not need, if we knock down the goose, then we most likely immediately go to the hangar ...

The 3rd perk can be put BB.

Technique of the game (strategy):

Cromwell equipment: Sender, aiming drives, optics.

If it's closer to the bottom: We play carefully, do not stick out, use our main plus - speed, twist strings or pt-sau, play in the rockers with slow tanks, you can play fireball at the expense of speed.

If in the top: Even if we are in the top, to fly to the enemy base with shouts: "I'm all bent" categorically forbidden, we are the same cardboard and just like everyone make our way, act carefully. Lupim slyudishka, use the speed. It is comfortable for him to shoot - from the shelter, so you can stand in the bushes.

Notes: No ram, radio, although 8 lvl but the range of communication is small, a platoon to ride better with a single-level CT.

About the consumables, I think, it's not worth mentioning :

  • Hand Extinguisher
  • Small first aid kit
  • Small repair kit
  • Instead, like a fire extinguisher, you can put 100-octane gasoline (But the dynamics of Cromwell and so on the level, but it burns often, it's at your risk) ...

Tank Cromwell - Sign of class "Master"


See also guides on other tanks: