Tank Pz.Kpfw. V Panther guide World of Tanks
Overview video guide V Panther World of Tanks
Tank Rzkpfw V Panther - ST 7 level. The most accurate CT your level.
TTX Rzkpfw V Panther
Pzkpfw V characteristics are in top condition.
Durability: 1270 HP
Maximum weight of the tank: 49.3 tons
Power: 750 hp
Maximum speed: 48 km / h
The speed of rotation of the tower: 26 m / s
body armor: 85/40/40
Armor tower: 120/60/60
Cannon: 7,5cm KwK 45L / 100
Penetration: 198/244/38
Damage: 135/135/175
Rate: 12.5 rds / min
The spread: 0.32 m / 100 m
The reduction of 2.3 to
The radio: 710 m
Overview: 380 m
pros
- Very precise and rapid-gun
- High speed
- A large margin of safety
- Very good review
- High penetrated by cannon
- Excellent head-book
Minuses
- Poor booking
- Low alpha damage
- The large size of the tank
- Crete modules
- fires
- Slow acceleration to maximum speed
Overview video guide V Panther World of Tanks
Equipe already and additional skills
The first thing that you need to pump, so it is fire fighting. This perk though as that will save us from the frequent fires. Another perk swing or at the discretion of the BB, it will improve all indicators of our tanks, or
- the commander of the "eagle eye", so we will see further
- gunner "Sniper", we support the tank and our main task crit enemies and harm to the maximum from a safe distance for us
- driver-mechanic "Clean and tidy" (but this is unlikely to perk you will need to follow the tanks) or "Virtuoso", the first option will protect us from the fires, while the second will spin faster and hide our high and slabobronirovannye board
- radioman uniquely "radio interception" as well as the skill of the commander of the review will increase the range
- Charges "Desperado", all of the proposed on this skill will help us the most, and can pump repair
Next, pump repair, and then everything else
Additional modules.
We must remember that our "working" the fight 300-400 meters distance, and therefore we play most of the bushes and shelters. Hiding our large silhouette of pointless, so fans of the "Grids", forget it. The first thing to keep in modules rammer is actually unnecessary here to explain why we need it, and everything is clear. The second module set optics, now we always have an overview of almost 500 meters, and therefore increase "working" distance. The third perk the discretion or fan or Reinforced drive pickup.
Tactics
As I wrote above, pzkpfw v panther in World of Tanks, Tank support, and we play on the "second" line. Our speed allows for a quick take a comfortable position in the shelter, looking at the impact on the direction of 300-400 meters. Cannon great "bites" enemies even higher level. Having a strong forehead do not forget to put his "diamond", it is even more complicate the lives of the enemy. Your main task is to cause damage and critical hits at the enemy without engaging in open battle. Bring down harp, Crete crew, and otherwise deal damage. Low alpha-damage does not allow us to "dismantle" the enemy completely, but hurt the attacker, to finish "Nedobitko" we can.
Conclusion
pzkpfw Tank v panther was very interesting and challenging at the same time. Having a great tool and a good frontal armor, we can not engage in counter-fighting, low alpha-damage and high, straight sides do not allow us that. We are a sniper team, constantly brim rears its allies and helping them at critical moments.
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