T54T1 tank guide World of Tanks

So you opened an American ST 10 level - M48A1 Patton III or in the people "super patton". The American is very different from his "classmates." It does not have an outstanding speed (45 km / h) or armor (110/76/35 case, tower 178/76/51), gun (damage 268/350/53, penetration 390/390/480 HP) worse than E -50M, the dynamics are low. But still M48A1 appears regularly in company and clan battles. Its main trump card is the biggest review in the game (420 m). Also, "SuperPatton" produces an excellent DPM per minute and has good UVN. In the WoT, the M48A1 can act as a support tank and a passive scout.

pros

  • Best in game UVN
  • The largest DP among "classmates"
  • The biggest review in the game
  • Mask gun is practically impenetrable

Minuses

  • The smallest speed among CT 10 level
  • Long repair modules
  • The huge commander's tower
  • High visibility

Crew and additional skills

A distinctive feature of the M48A1 World of Tanks is the style of the game, we are more playing on the second line in the role of support. "Repair" is the first thing that should be pumped. The only exception is the commander, it makes sense to pump out the "Sixth Sense". The second skill is pumped to the Commander "Eagle Eye", to the Driver "Smooth Move", to the Gunner "Smooth Turn of the Tower" and Charging (aka Radist) Radio interception. The third perk is worth pumping BB.

Additional modules Patton III

The choice of the modules is also determined by the style of the game, and therefore it is necessary to determine immediately, or we will RASHit and destroy everything in its path, or we will shoot enemies from safe distances.

For tactics "Sniper" - the Sender, the Stabilizer of vertical aiming and Optics. Such a set of modules will help us to shoot from the maximum distance, remaining not visible to the enemy.

For the game on the front line, we need to squeeze the maximum performance from our car. Set Sender, Vertical Stabilizer and Ventilation allows you to apply the maximum DPM per minute, which is the main thing in melee combat.

Tactics games at Patton III

There are several rules to remember:

  1. We always try to stay a little behind the main forces of the Allies, even on the front, we hide behind more "fat" players
  2. Remember that even though you and ST, the maximum speed you have is too small, and movement through the open area will attract the attention of the arta
  3. World of Tanks The M48A1 tank has a fine gun mask, use unevenness and cover, hide your body
  4. Although you have a great review in the game, your huge sizes unmask you before you see the enemy

Now consider the methods of fighting against the main enemies

  1. T62A - Keep it always at a distance, in close combat "Scoop" will twist you, it has a very quick-firing cannon, knocking down your rink, it will not give you the opportunity to snap and "break" you into bolts.
  2. BatChat - At long distances play the "swing", constantly go backwards, the batchat has terrible accuracy, at the short distance, beat it into the rink, and then disassemble
  3. E-50M - quickly shorten the distance, at large and medium distances often do not breakouts, in the melee just shoot it on DPMu
  4. PT-SAU - it's silly to even think about shooting her on the forehead. Quick rapprochement is not available for us, so we are looking for ways to bypass the Fri and check in to it in the stern or the side
  5. TT - try to play in the role of support, as long as enemies butt with your allies, having a weak armor, often we do not have time to realize all of our DPM in dueling battles with strings.

In general, the tank turned out good. Use your UVN, shooting from unexpected positions. DPM allows you to disassemble the enemy very quickly, which generally leaves positive emotions.

Patton III penetration areas

In general, we are the same cardboard as the French. But still we have strengths. We have just a beautiful mask of the gun, at medium and long distances, even PTs do not penetrate us. Weak places are NLD, punching it, immediately shocking mehvoda, so the first-aid kit is not superfluous, the tower has a weak base, falling under the mask of the gun, and the tower and gun are being criticized. Fires on the tank are extremely rare, so it's useless to carry a fire extinguisher. Try to hide the body, even the frontal armor does not hold a punch. At short distances cover your commander's turret with a gun, it is huge and "magnetically" shells of enemies are strongly magnetized.

World of tanks m48a1 Patton III

See also guides on other tanks: