Tank T54E1 Guide World of Tanks
So you opened the American ST 10 level - M48A1 Patton III or popularly "superpatton". The American is very different from his "classmates". It has no outstanding speed (45km / h) or armor (building 110/76/35, tower 178/76/51), a weapon (damage 268/350/53, breaking through 390/390/480 HP) is worse than on E -50M, the dynamics are low. But still M48A1 appears regularly in company and clan fights. Its main trump card is the largest overview in the game (420 m). Also, “SuperPatton” produces excellent PDM per minute and has good UVN. In WoT, the M48A1 can act as a support tank and passive reconnaissance aircraft.
- Best in game uvn
- The largest PDM among “classmates”
- The biggest review in the game
- The mask is almost impenetrable gun
- The smallest speed among ST 10 level
- Long repair of modules
- Commander's Huge Tower
- High visibility
Crew and additional skills
A distinctive feature of M48A1 World of Tanks is the style of the game, we are more playing on the second line in the role of support. "Repair" - the first thing to be pumped. The only exception is the commander, it makes sense to pump the “Sixth Sense”. The second skill is pumped over to the Commander “Eagle Eye”, Driver “Smooth running”, Gunner “Smooth turn of the tower” and Charging (he is Radio Operator) Radio interception. Third perk is to pump BB.
Additional module Patton III
The choice according to the modules is also determined by the style of the game, and therefore must be determined immediately, either we will CUT and destroy everything in our path, or we will shoot the enemies from safe distances.
For tactics "Sniper" - the rammer, the stabilizer of vertical aiming and Optics. Such a set of modules will help us shoot from the maximum distance, while remaining invisible to the enemy.
To play on the front line, we will need to squeeze the maximum performance out of our car. A set of rammer, vertical stabilizer and ventilation allow you to apply the maximum PDM per minute, which is the main thing in melee combat.
Tactics of the game on Patton III
Here you should remember a few rules:
- We always try to keep a little behind the main forces of the allies, even on the front line we hide behind the “thicker” players.
- Remember that even though you are a ST, your maximum speed is too low and moving around in the open area will attract the attention of the arts.
- World of Tanks The tank M48A1 has an excellent gun mask, use irregularities and cover, hide your body
- Although you have a large overview of the game in the game, your huge size will deceive you before you see the enemy
Now consider the methods of struggle against the main enemies
- T62A - Keep it always at a distance, in the melee “Scoop” will twist you, he has a very fast-firing gun, knocking you down the rink, he will not give you the opportunity to snap and “disassemble” you by bolts.
- Batchat - At long distances, play "swing", constantly drive back and forth, the batchata has terrible accuracy, at close range beat it to the rink, and then disassemble
- E-50M - quickly reduce the distance, at a large and medium distance often do not break through, in close combat, just shoot it at the PDM
- PT-SAU - it's silly to even think of shooting it in the forehead. Rapid convergence is not available to us, so we are looking for ways to bypass the PT and check it in the stern or side
- TT - try to play the role of support, while the enemies butt with your allies, having weak armor, often we do not have time to implement all our PDM in duel fights with strands.
In general, the tank turned out good. Use your UVN, shooting from unexpected positions. PDM allows you to disassemble the enemy very quickly, which generally leaves positive emotions.
Patton III breakout zones
In general, we are the same cardboard as the French. But we still have strengths. We have just an excellent gun mask, at medium and long distances it does not even pierce our PT . Weaknesses are NLD, punching it, immediately the kink of the mechanic, so the first-aid kit is not superfluous, the tower has a weak base, and both the tower and the gun are criticized under the mask of the weapon. Fires on the tank are extremely rare, so it makes no sense to carry a fire extinguisher. Try to hide the body, even the frontal armor does not hold a punch. At short distances, cover your commander's turret with a weapon, it has enormous dimensions and strongly “magnetically” the shells of enemies.