Tank M6A2E1 guide World of Tanks


Review video guide tank M6A2E1

If you are a happy owner of M6A2E1, the guide will help you master this technique. In the World of Tanks, the M6A2E1 appeared thanks to the action "Meeting on the Elbe", also it can be purchased at the "Gift Shop". Like any prem-tank , "Duck" immediately appears in the hangar in the top condition. On the "Duckling" you can pump without penalty any crew from American TT , this is an excellent farm tank and simulator crew. Consider the characteristics of m6a2e1. We have an excellent frontal reservation (191 mm), while we have an absolute "cardboard" board (the whole body is 44 mm, the tower is 89 mm). The stern of the hull is pierced by tanks of 4 levels and above (41 mm), but the tower here even frontal reservation has surpassed and keeps breaking even high-level equipment (208 mm). The gun has a good penetration of 198/245/53 mm and a damage of 320/320/420 HP. Low rate of fire and terrible accuracy forces us to play at short and medium distances. But you can take the "Sniper" in almost every battle.


pros

  • Excellent frontal booking
  • Excellent UVH, both up and down
  • Speed ​​dial for maximum speed
  • Quick turn of the tower
  • Penetrate and the tool

Minuses

  • The armor is almost absent
  • Huge sizes
  • The gun has a wide range and time of reduction
  • There are vulnerabilities in the forehead
  • Although it is a premiere tank, it feeds less than premium "classmates", on average by 10-15%

Crew and additional skills

If you do not shake the "main" crew from other TTs , then the sequence of studying the perks should be this: first of all, we pump all the repairs, the M6A2E1 tank is huge and will be criticized often, especially the harp. The second or third perk study BB. From the skills of the commander, the most useful is the "Eagle Eye". The tank has a huge mass (66.96 tons), you should use it when ramming, so the "Master Taran" skill is needed. The gunner is better to pump the "Sniper", thereby we will disable the crew and the module of the enemy out of order, and in the short range of the battle this is a great advantage. Continuing to increase the survey, Radista learns "Radio interception". Charging the study "Desperate", this skill will help us in a critical situation.

Additional modules

The distance of the battle for our "Goose" is 250-200 m, and in urban conditions even closer, so the module is set for an active game. The dispatcher will slightly speed up the recharge time, the Fan will raise all the indicators, and the Vertical Lamp Stabilizer will reduce the spread, it is simply necessary at short distances, because On the front, you usually do not stand, but all the time you spin

Zones of penetration M6A2E1

Although the M6A2E1 also has an excellent front armor, there are vulnerabilities in it. The weakest point is the mechvod slot. In close combat, the distance between the turret and the hull is vulnerable, the explosive can go all the way to this place. At medium distances, turn the tower a bit, your "cheeks" also make a good breakthrough. Well, classically weak forehead is considered NLD, although it can only break through high-level tanks. \

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